P1 iron: nuggets, ore, clay, kiln, smelter, forge, iron tools and arrows, lantern, tool wear and repair

This commit is contained in:
Paul Bailey
2026-11-05 00:31:07 +00:00
parent ab1f417c32
commit 24c280d885
24 changed files with 1334 additions and 43 deletions

View File

@@ -1,6 +1,24 @@
# Progression and challenges design
Status: **proposal**. Nothing here is built yet.
Status: **P1 (iron) built**; P2-P5 are proposals.
*As built in P1:*
- Iron nuggets (70, in the scree under the rim), clay (60, on the lake
shore) and rusty boulders (about a quarter of the boulders, mostly near
the rim; iron ore when mined) are on every island, old worlds included.
- Charcoal kiln (2 wood -> 1 charcoal, 20 s), smelter (1 ore or 3 nuggets +
1 charcoal -> 1 bar, 30 s) and forge. Kiln and smelter open like chests
and work on their own (also through a slept night and on a server).
- At the forge: iron axe and pickaxe (twice as fast), iron spear, iron
arrows (x1.5 damage, the bow uses them first), nails, lantern.
- **Durability** (decided: yes): stone tools 60 uses, club 80, wooden spear
50, bow 100, rod 80, iron tools 200 (iron spear 180). A bar on the slot;
a warning near the end; it breaks at 0. Repair in the crafting panel's
Repair tab: stone and wood at a workbench (a flint, wood or fibre), iron
at the forge (an iron bar). Wear stays with the item in chests, graves,
on the ground (a thrown spear) and in saves.
- Not yet: the cooking pot and stews, the iron-banded door (with P3, when
something can break doors), iron armour.
Today the island runs out of goals after a few days: once you have stone
tools, a hut, a bow and a fire, the only threats are wolves at night, the

View File

@@ -37,6 +37,7 @@ Detailed plan in `docs/SURVIVAL_DESIGN.md` (phases M1a–M1d).
- [x] Fishing (rod, perch and trout, grilling) and a mixed diet *(M1e)*
- [ ] Hide armour, more recipes, sea fishing *(later M1 polish)*
- [x] Wild flax (fibre plants) *(polish)*
- [x] Iron: nuggets, ore, clay, kiln, smelter, forge, iron tools and arrows, lantern, tool wear and repair *(P1)*
- [ ] **Iron, stone building and new adversaries**: iron nuggets and ore,
smelting and a forge, iron tools and durability, cut-stone building,
an alpha wolf, a bear, a barrow with guards, spoilage and blizzards