P1 iron: nuggets, ore, clay, kiln, smelter, forge, iron tools and arrows, lantern, tool wear and repair
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@@ -35,6 +35,7 @@ func interact(player: Node) -> void:
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signal taken_now(pickup: Node)
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var dropped := false ## dropped by the player (arrows, spears): saved, never regrows
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var extra: Dictionary = {} ## kept when it's picked up (a worn spear's "dur")
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## Picked up: hidden (not freed) so it can reappear later (props.gd regrowth).
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## Dropped items just go.
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