M2.6: server rules (PvP, raiding, locks and friends, death penalty, difficulty, wolf grace), chat, admin commands, server console
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@@ -122,7 +122,7 @@ func _attack(pp: Vector3, d: float, as_state: String) -> void:
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steer(atan2(-to.x, -to.z))
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if d < def.attack_range and _attack_cd <= 0.0 and _can_reach_player():
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_attack_cd = def.attack_cd
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player.survival.damage(def.damage, global_position, "a " + String(def.name).to_lower())
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player.survival.damage(def.damage * world.difficulty_mult("damage"), global_position, "a " + String(def.name).to_lower())
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if as_state == "lunge":
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state = "retreat"
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_state_t = 1.6
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