0.4.0: map (N) that fills in as you explore and a compass (closes #1); Old Tam's seam and Cove tips (voiced); the journey and sea fish in the guide; trailer with the tunnel and the Cove; protocol 16
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README.md
12
README.md
@@ -16,7 +16,7 @@ addon SDK with guard rails.
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## Status
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See `docs/ROADMAP.md` for milestones and `docs/ARCHITECTURE.md` for the design.
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**Emberwild 0.3.0** is released (download page and player guide:
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**Emberwild 0.4.0** is released (download page and player guide:
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https://emberwild-95k.pages.dev, builds on the Gitea releases). Built so far:
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- M0-M1: the island, survival, crafting, building, weather, wildlife, hunting, fishing.
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- M2: self-hosted multiplayer (Host Game, dedicated servers, rules, chat, admin).
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@@ -26,8 +26,14 @@ https://emberwild-95k.pages.dev, builds on the Gitea releases). Built so far:
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- T1, T2, T4 (`docs/TUTORIAL_DESIGN.md`): the tutorial with Old Tam (spoken),
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and his tips in normal worlds.
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- M4 so far: packaged builds, the update check, music, ambience, sound effects
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and creature voices (`assets/audio/CREDITS.md`), the trailer and help pages.
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Next: the worldlets and the journey between them (`docs/WORLDLETS_DESIGN.md`).
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and creature voices (`assets/audio/CREDITS.md`), the trailer and help pages,
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the map (N) and compass.
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- W0-W3, J1 (`docs/WORLDLETS_DESIGN.md`): worldlets as data, the Cove (beach,
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pier, sea fishing), and the cliff tunnel between them, with a save file per
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worldlet (single-player).
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Next: J3, the journey on a server ("spread out"), then the Highlands.
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Running from the source, `godot --path . -- --dev-worldlets` lets New World
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start in any worldlet, to try one directly.
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## Requirements
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- **Godot 4.3+** (standard build; no C# needed — this project uses GDScript).
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