0.4.0: map (N) that fills in as you explore and a compass (closes #1); Old Tam's seam and Cove tips (voiced); the journey and sea fish in the guide; trailer with the tunnel and the Cove; protocol 16
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@@ -34,6 +34,7 @@ func _ready() -> void:
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_bind("drop", [KEY_Q]) # (shift+Q drops just one)
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_bind("row_up", [KEY_K]) # the 1-8 keys pick from the bag row above...
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_bind("row_down", [KEY_M]) # ...or below
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_bind("map", [KEY_N]) # the map (Gitea issue #1)
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for i in range(8):
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_bind("hotbar_%d" % (i + 1), [KEY_1 + i])
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_bind_mouse("attack", MOUSE_BUTTON_LEFT)
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@@ -135,4 +135,9 @@ func _met(when: String) -> bool:
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return not dead and world.day_night.is_night() and world.day_night.wolf_moon_now()
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"hard_winter":
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return not dead and world.weather != null and world.weather.in_hard_winter()
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"worldlet": # (where you are on the journey: "worldlet:cove")
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return not dead and world.has_method("worldlet_id") and String(world.worldlet_id()) in vals
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"seam": # (an antler pickaxe in your bag, and the cliff tunnel's seam still to dig)
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return not dead and world.get("tunnel") != null and not world.tunnel.opened \
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and player.inventory.count("antler_pickaxe") > 0
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return false
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