Crafting tabs (tools, weapons, cooking, building...); panel fits at 1280x720; steadier smoothness test

This commit is contained in:
Paul Bailey
2026-11-04 22:01:54 +00:00
parent a211fe4c63
commit 47fc116839
4 changed files with 117 additions and 6 deletions

View File

@@ -52,8 +52,29 @@ func define_recipe(r: Dictionary) -> void:
return
r.count = int(r.get("count", 1))
r.station = String(r.get("station", ""))
r.category = String(r.get("category", guess_category(items[r.output])))
if not CATEGORIES.has(r.category):
r.category = "other"
recipes[r.id] = r
## The crafting screen's tabs, in order: id -> label.
const CATEGORIES := {"tools": "Tools", "weapons": "Weapons", "cooking": "Cooking", "building": "Building",
"stations": "Stations", "furniture": "Furniture", "clothing": "Clothing", "other": "Other"}
## For recipes (an addon's, say) that don't say: worked out from what they make.
static func guess_category(item: Dictionary) -> String:
if item.has("food"):
return "cooking"
if item.has("weapon") or item.has("bow"):
return "weapons"
if item.has("tool") or item.has("fishing") or item.has("light"):
return "tools"
if item.has("wear"):
return "clothing"
if item.has("place"):
return "building" if item.place.has("kind") else "furniture"
return "other"
func _load_fishing(path: String) -> void:
var data = JSON.parse_string(FileAccess.get_file_as_string(path))
if typeof(data) != TYPE_DICTIONARY or not data.has("waters"):

View File

@@ -100,8 +100,14 @@ func bind(p: CharacterBody3D) -> void:
crv.add_child(UITheme.label("Crafting", 20))
_station_label = UITheme.label("", 13, UITheme.TEXT_DIM)
crv.add_child(_station_label)
# Categories: Tools, Weapons, Cooking... (ItemDB.CATEGORIES). Two rows
# of tabs, so they all fit.
_tabs = HFlowContainer.new()
_tabs.add_theme_constant_override("h_separation", 4)
_tabs.add_theme_constant_override("v_separation", 4)
crv.add_child(_tabs)
var scroll := ScrollContainer.new()
scroll.custom_minimum_size = Vector2(320, 380)
scroll.custom_minimum_size = Vector2(320, 330)
scroll.horizontal_scroll_mode = ScrollContainer.SCROLL_MODE_DISABLED
_recipe_list = VBoxContainer.new()
_recipe_list.size_flags_horizontal = Control.SIZE_EXPAND_FILL
@@ -139,6 +145,7 @@ func open(chest: Node) -> void:
visible = true
player.ui_open = true
Input.mouse_mode = Input.MOUSE_MODE_VISIBLE
_pick_tab()
_rebuild_chest()
_refresh()
@@ -250,8 +257,59 @@ func _rebuild_recipes() -> void:
if Actions.station_near(player, st):
stations.append(st)
_station_label.text = "Nearby: " + (", ".join(stations) if not stations.is_empty() else "nothing (hand crafting only)")
_rebuild_tabs()
for rid in ItemDB.recipes:
_recipe_list.add_child(_recipe_row(ItemDB.recipes[rid]))
var r: Dictionary = ItemDB.recipes[rid]
if r.category == category:
_recipe_list.add_child(_recipe_row(r))
var _tabs: HFlowContainer
var category := "tools" ## the tab showing
var _picked := false ## chose a tab since opening (don't jump about)
## Tabs for the categories that have recipes, each with how many of its
## recipes you could make right now.
func _rebuild_tabs() -> void:
for c in _tabs.get_children():
c.queue_free()
var count := {}
var ready := {}
for rid in ItemDB.recipes:
var r: Dictionary = ItemDB.recipes[rid]
count[r.category] = int(count.get(r.category, 0)) + 1
if Actions.can_craft(player, rid):
ready[r.category] = int(ready.get(r.category, 0)) + 1
if not count.has(category):
category = count.keys()[0] if not count.is_empty() else "tools"
for cat in ItemDB.CATEGORIES:
if not count.has(cat):
continue
var b := Button.new()
var n := int(ready.get(cat, 0))
b.text = ItemDB.CATEGORIES[cat] + (" (%d)" % n if n > 0 else "")
b.toggle_mode = true
b.button_pressed = cat == category
b.focus_mode = Control.FOCUS_NONE
b.add_theme_font_size_override("font_size", 13)
if n > 0 and cat != category:
b.add_theme_color_override("font_color", UITheme.OK)
b.pressed.connect(func():
category = cat
_picked = true
_rebuild_recipes())
_tabs.add_child(b)
## On opening: Cooking if you're at a lit fire with something to cook,
## otherwise the tab you were on last.
func _pick_tab() -> void:
_picked = false
if not Actions.station_near(player, "campfire"):
return
for rid in ItemDB.recipes:
var r: Dictionary = ItemDB.recipes[rid]
if r.category == "cooking" and Actions.can_craft(player, rid):
category = "cooking"
return
func _recipe_row(r: Dictionary) -> Control:
var ok := Actions.can_craft(player, r.id)
@@ -275,7 +333,7 @@ func _recipe_row(r: Dictionary) -> Control:
req.bbcode_enabled = true
req.fit_content = true
req.scroll_active = false
req.autowrap_mode = TextServer.AUTOWRAP_OFF
req.autowrap_mode = TextServer.AUTOWRAP_WORD_SMART # (long lists wrap rather than widen the panel)
req.add_theme_font_size_override("normal_font_size", 13)
var parts: Array[String] = []
for id in r.inputs:
@@ -287,7 +345,7 @@ func _recipe_row(r: Dictionary) -> Control:
var col := UITheme.OK if Actions.station_near(player, r.station) else UITheme.BAD
parts.append("[color=#%s]@ %s[/color]" % [col.to_html(false), r.station])
req.text = " ".join(parts)
req.custom_minimum_size = Vector2(200, 0)
req.custom_minimum_size = Vector2(170, 0)
v.add_child(req)
h.add_child(v)
var b := Button.new()