Uses for every material (clay jar, bedroll, pelt rug, fang necklace, bear cloak, pemmican, bait), Q to drop, K/M bag rows on 1-8, help pages; protocol 14
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@@ -12,6 +12,7 @@ var player: CharacterBody3D
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var _prompt: Label
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var _held_name: Label
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var _hotbar: Array = []
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var _row_label: Label
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var _toasts: VBoxContainer
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var _screen: Control
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var _menu: Control
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@@ -66,6 +67,16 @@ func bind(p: CharacterBody3D) -> void:
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bar.add_child(s)
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_hotbar.append(s)
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root.add_child(bar)
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# Which bag row the hotbar is showing (K / M change it), beside the bar.
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_row_label = UITheme.label("", 14, UITheme.TEXT_DIM)
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_row_label.set_anchors_and_offsets_preset(Control.PRESET_CENTER_BOTTOM)
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_row_label.grow_horizontal = Control.GROW_DIRECTION_BOTH
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_row_label.grow_vertical = Control.GROW_DIRECTION_BEGIN
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_row_label.offset_left = 300
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_row_label.offset_right = 420
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_row_label.offset_bottom = -40
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_row_label.mouse_filter = Control.MOUSE_FILTER_IGNORE
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root.add_child(_row_label)
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_held_name = UITheme.label("", 15, UITheme.TEXT_DIM)
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_held_name.set_anchors_and_offsets_preset(Control.PRESET_CENTER_BOTTOM)
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@@ -392,9 +403,11 @@ func _unhandled_input(event: InputEvent) -> void:
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get_viewport().set_input_as_handled()
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func _refresh() -> void:
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var first: int = player.row() * _hotbar.size()
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for i in range(_hotbar.size()):
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_hotbar[i].set_stack(player.inventory.get_slot(i))
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_hotbar[i].set_selected(i == player.selected)
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_hotbar[i].set_stack(player.inventory.get_slot(first + i))
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_hotbar[i].set_selected(first + i == player.selected)
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_row_label.text = "Row %d of %d\nK / M" % [player.row() + 1, player.rows()]
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var id: String = player.held_item_id()
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_held_name.text = ItemDB.item_name(id) if not id.is_empty() else ""
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@@ -74,7 +74,7 @@ func bind(p: CharacterBody3D) -> void:
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if i == 7:
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pass
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pv.add_child(grid)
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pv.add_child(UITheme.label("Row 1 is your hotbar. Shift-click moves stacks to/from a chest.", 13, UITheme.TEXT_DIM))
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pv.add_child(UITheme.label("1-8 pick from the row you're on; K / M change row. Shift-click moves stacks to/from a chest. Q drops what you hold.", 13, UITheme.TEXT_DIM))
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var wr := HBoxContainer.new()
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wr.add_theme_constant_override("separation", 10)
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_worn_label = UITheme.label("", 15)
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@@ -13,7 +13,8 @@ const CONTROLS := [
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["Left click (fishing rod)", "Cast / reel in when the float dips"],
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["R", "Rotate piece (building pieces: quarter turns)"], ["X", "Dismantle the piece you're looking at"],
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["E on a bed", "Set spawn point / sleep (night, under a roof)"],
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["1 - 8, wheel", "Hotbar"], ["Tab", "Inventory & crafting (shift-click Craft for 5)"],
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["1 - 8, wheel", "Hotbar (the bag row you're on)"], ["K / M", "Hotbar shows the bag row above / below"],
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["Q (shift+Q)", "Drop what you're holding (just one)"], ["Tab", "Inventory & crafting (shift-click Craft for 5)"],
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["Shift + click", "Move stack to/from a chest"], ["Right click", "Split stack"],
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["Esc", "This menu (game autosaves every 2 min)"],
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]
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