From 657c3140fe3b7026d5a30cd3127b191b9388ac39 Mon Sep 17 00:00:00 2001 From: Paul Bailey Date: Thu, 5 Nov 2026 09:29:55 +0000 Subject: [PATCH] Plan: P4/P5 decisions (lightning hits trees only, server-set rot speed, Old Stag in, antler pickaxe stats) --- docs/PROGRESSION_DESIGN.md | 36 ++++++++++++++++++++---------------- 1 file changed, 20 insertions(+), 16 deletions(-) diff --git a/docs/PROGRESSION_DESIGN.md b/docs/PROGRESSION_DESIGN.md index 3da7f11..6b2139d 100644 --- a/docs/PROGRESSION_DESIGN.md +++ b/docs/PROGRESSION_DESIGN.md @@ -208,14 +208,16 @@ so on a server everyone faces the same bear and the same alpha. - **Food spoilage**: raw meat and fish rot after 2 in-game days (berries 3, mushrooms 4). A **smoking rack** (wood, fibre) and **salt** (from the sea-cliff rocks) preserve them. Cooked food keeps longer. Makes storing - food a choice, and feeds the bear/crow raids. + food a choice, and feeds the bear/crow raids. *Decided: a server (and a + new single-player world) can set slower rot*, like the difficulty rules. - **Food poisoning**: raw meat sometimes makes you sick (stamina regen halved, can't eat for a minute). Cooking fixes it. - **Blizzards**: on cold days a blizzard can roll in: visibility drops, warmth falls fast outside, snow piles on roofs. Being sheltered matters. - **Lightning**: in storms, lightning can strike tall things near the rim; - a struck tree or **wooden** piece catches fire and burns for a while - (stone doesn't). Optional (ยง8), as losing a base to weather can feel unfair. + a struck tree catches fire and burns for a while. *Decided: trees only, + for now* (buildings are never struck; losing a base to weather can feel + unfair). Wooden pieces burning may come later as a server rule. - **Hard winters**: every ~12 days, three cold days in a row (snow down to the valley, the lake edge freezes, fewer animals). A seasonal goal: stock food and fuel before it. @@ -224,8 +226,10 @@ so on a server everyone faces the same bear and the same alpha. Three **barrow key pieces** (from barrow chests) open the **standing stones** on the rim. At night they summon the **Old Stag**, a huge antlered spirit: charges, summons a wolf pack, has phases. Beating it drops its -antler: **antler pickaxe** (mines anything, even granite, fast) and a -trophy. The world remembers it was beaten (a message on a server). +antler: the **antler pickaxe** and a trophy. The world remembers it was +beaten (a message on a server). *Decided: the boss is in.* The antler +pickaxe mines faster than iron, lasts a little longer and costs less +stamina a swing (no granite: P2 didn't add it). It's a milestone, not a gate: nothing is locked behind it except bragging rights and the best pickaxe. More bosses can come with new worldlets. @@ -245,14 +249,14 @@ P3 and P5 are creatures, so they should come **after M2.5**, built directly on the server-side creature code instead of being written twice. P4 can come any time; spoilage on a server runs with the shared clock. -## 8. Questions for you -1. **Durability:** tools wear out and need repairing (recommended: it's - what makes iron matter), or tools last forever? -2. **Lightning and fire:** can storms set wooden buildings alight, or keep - weather from destroying bases? -3. **Raids:** should adversaries damage buildings (the alpha breaking wooden - doors, the bear raiding chests), or only threaten the player? -4. **The boss:** worth having (the Old Stag), or keep it to the wild - island with no boss fights? -5. **Order:** P1 iron + P2 stone now, then M2.5, then the creatures? Or - M2.5 first? +## 8. Decisions +1. **Durability:** tools wear out and are repaired (built in P1). +2. **Lightning and fire:** lightning strikes trees only, for now; it never + sets buildings alight. +3. **Raids:** adversaries can damage and raid (the alpha breaks wooden + doors, the bear empties food chests; built in P3). +4. **The boss:** yes, the Old Stag (P5). +5. **Order:** P1, P2, M2.5, P3 done; P4 next, then P5. +6. **Spoilage:** a server (or a new world) can set slower rot. +7. **Antler pickaxe:** mines faster than iron, lasts a little longer, less + stamina a swing.