M1d: creatures, hunting, weapons, food buffs and the hide cloak
- Rabbits, deer and boars with procedural meshes and animated legs, a state machine (idle/wander/flee/charge/dead) and heightmap steering that avoids water, cliffs, the world edge, trees and buildings - Spawner keeps a habitat-based budget around the player (6/4/3) - Melee needs a weapon or tool (club, spear, axe, pickaxe); box sweep hits - Wooden spear (thrust or throw) and crude bow with draw-scaled arrows; projectiles stick in the world as saved pickups - Carcasses: E to butcher for meat, hide and embedded arrows - Boars charge and gore when hit; hurt flash and a brief healing pause - Cooked meat gives Well fed (faster stamina and healing); buffs saved - Hide cloak: wear for warmth, saved, goes in the grave on death - Feathers as meadow pickups (appended, existing save ids unchanged) - New test_creatures_combat suite; run_all.sh gets a per-suite time limit
This commit is contained in:
114
data/items.json
114
data/items.json
@@ -65,12 +65,13 @@
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"name": "Wooden Club",
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"category": "weapon",
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"stack": 1,
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"description": "Crude, heavy, effective. (Creatures arrive in M1d.)",
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"description": "Crude, heavy, effective. One blow fells a rabbit.",
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"mesh": "club",
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"weapon": {
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"damage": 12,
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"reach": 2.2,
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"stamina": 8
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"reach": 2.4,
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"stamina": 8,
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"cooldown": 0.55
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}
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},
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{
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@@ -266,6 +267,113 @@
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2.1
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]
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}
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},
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{
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"id": "raw_meat",
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"name": "Raw Meat",
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"category": "food",
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"stack": 20,
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"description": "Cook it at a campfire. Eaten raw it barely helps.",
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"mesh": "raw_meat",
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"food": {
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"hunger": 5,
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"health": -4
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}
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},
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{
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"id": "cooked_meat",
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"name": "Cooked Meat",
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"category": "food",
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"stack": 20,
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"description": "Hearty. Leaves you Well fed: faster stamina and healing for 10 minutes.",
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"mesh": "cooked_meat",
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"food": {
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"hunger": 34,
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"health": 12,
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"buff": {
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"id": "well_fed",
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"name": "Well fed",
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"seconds": 600,
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"stamina_regen": 1.3,
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"health_regen": 2.0
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}
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}
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},
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{
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"id": "hide",
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"name": "Hide",
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"category": "resource",
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"stack": 20,
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"description": "Raw hide from a deer or boar. Makes a warm cloak.",
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"mesh": "hide"
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},
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{
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"id": "feather",
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"name": "Feather",
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"category": "resource",
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"stack": 50,
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"description": "Found in meadows. Fletching for arrows.",
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"mesh": "feather"
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},
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{
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"id": "spear",
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"name": "Wooden Spear",
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"category": "weapon",
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"stack": 1,
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"description": "LMB thrusts (long reach). RMB throws it: pick it up again where it lands.",
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"mesh": "spear",
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"weapon": {
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"damage": 18,
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"reach": 3.1,
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"stamina": 10,
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"cooldown": 0.6,
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"throw": {
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"damage": 30,
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"speed": 24.0,
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"stamina": 14
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}
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}
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},
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{
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"id": "bow",
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"name": "Crude Bow",
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"category": "weapon",
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"stack": 1,
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"description": "Hold LMB to draw, release to shoot. Uses arrows.",
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"mesh": "bow",
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"bow": {
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"ammo": "arrow",
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"draw": 0.9,
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"damage": [
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8,
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32
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],
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"speed": [
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16.0,
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46.0
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],
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"stamina": 6
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}
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},
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{
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"id": "arrow",
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"name": "Flint Arrow",
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"category": "weapon",
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"stack": 50,
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"description": "Ammunition for the bow. Arrows that miss can be picked up again.",
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"mesh": "arrow"
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},
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{
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"id": "hide_cloak",
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"name": "Hide Cloak",
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"category": "tool",
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"stack": 1,
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"description": "Right-click to wear it (+15 warmth, less chill from wet). Take it off from the inventory screen.",
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"mesh": "hide_cloak",
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"wear": {
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"warmth": 15,
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"wet_chill": 0.6
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}
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}
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]
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}
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@@ -134,6 +134,57 @@
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"wood": 8,
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"fiber": 6
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}
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},
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{
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"id": "cooked_meat",
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"output": "cooked_meat",
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"count": 1,
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"station": "campfire",
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"inputs": {
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"raw_meat": 1
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}
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},
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{
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"id": "spear",
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"output": "spear",
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"count": 1,
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"station": "workbench",
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"inputs": {
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"wood": 3,
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"flint": 2,
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"fiber": 1
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}
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},
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{
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"id": "bow",
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"output": "bow",
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"count": 1,
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"station": "workbench",
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"inputs": {
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"wood": 4,
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"fiber": 6
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}
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},
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{
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"id": "arrow",
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"output": "arrow",
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"count": 5,
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"station": "workbench",
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"inputs": {
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"stick": 2,
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"flint": 1,
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"feather": 2
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}
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},
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{
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"id": "hide_cloak",
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"output": "hide_cloak",
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"count": 1,
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"station": "workbench",
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"inputs": {
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"hide": 4,
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"fiber": 4
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}
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}
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]
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}
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