M1d: creatures, hunting, weapons, food buffs and the hide cloak

- Rabbits, deer and boars with procedural meshes and animated legs, a
  state machine (idle/wander/flee/charge/dead) and heightmap steering that
  avoids water, cliffs, the world edge, trees and buildings
- Spawner keeps a habitat-based budget around the player (6/4/3)
- Melee needs a weapon or tool (club, spear, axe, pickaxe); box sweep hits
- Wooden spear (thrust or throw) and crude bow with draw-scaled arrows;
  projectiles stick in the world as saved pickups
- Carcasses: E to butcher for meat, hide and embedded arrows
- Boars charge and gore when hit; hurt flash and a brief healing pause
- Cooked meat gives Well fed (faster stamina and healing); buffs saved
- Hide cloak: wear for warmth, saved, goes in the grave on death
- Feathers as meadow pickups (appended, existing save ids unchanged)
- New test_creatures_combat suite; run_all.sh gets a per-suite time limit
This commit is contained in:
Paul Bailey
2026-11-04 10:55:44 +00:00
parent fed96ef118
commit 67bf85523d
22 changed files with 1782 additions and 33 deletions

View File

@@ -8,7 +8,8 @@ const UITheme = preload("res://scripts/ui/theme.gd")
const CONTROLS := [
["W A S D", "Move"], ["Shift", "Sprint"], ["Space", "Jump / swim up"],
["Mouse", "Look"], ["E", "Interact / pick up / add fuel"], ["Left click", "Use tool / place"],
["Right click (holding food)", "Eat"],
["Right click (holding food)", "Eat"], ["Right click (spear / cloak)", "Throw / wear"],
["Hold left click (bow)", "Draw, release to shoot"],
["R", "Rotate piece (building pieces: quarter turns)"], ["X", "Dismantle the piece you're looking at"],
["E on a bed", "Set spawn point / sleep (night, under a roof)"],
["1 - 8, wheel", "Hotbar"], ["Tab", "Inventory & crafting (shift-click Craft for 5)"],