W1: choose a worldlet (New World and Host Game pages, kept once an island exists), worldlet shown in the Load list; Godot .uid files
This commit is contained in:
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scripts/building/bed.gd.uid
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scripts/building/bed.gd.uid
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uid://nx08dmty60ny
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scripts/building/build_piece.gd.uid
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scripts/building/build_piece.gd.uid
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uid://dsbvhwas6wsxf
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scripts/building/build_system.gd.uid
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scripts/building/build_system.gd.uid
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uid://gj02g6p3xfip
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scripts/building/door.gd.uid
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scripts/building/door.gd.uid
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uid://dhsyx4mrm28oe
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scripts/building/forge.gd.uid
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scripts/building/forge.gd.uid
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uid://cl5ip4achfdwo
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scripts/building/hearth.gd.uid
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scripts/building/hearth.gd.uid
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uid://mjs6qb5p3q1a
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scripts/building/jar.gd.uid
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scripts/building/jar.gd.uid
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uid://ciqsy8msggcke
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scripts/building/lamp.gd.uid
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scripts/building/lamp.gd.uid
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@@ -0,0 +1 @@
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uid://cwvlv0fbxhlgj
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scripts/building/processor.gd.uid
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scripts/building/processor.gd.uid
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uid://jvcfwahbmdsm
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scripts/building/rug.gd.uid
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scripts/building/rug.gd.uid
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uid://d21if6sepl888
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scripts/building/stonecutter.gd.uid
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1
scripts/building/stonecutter.gd.uid
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uid://dk1ge2xxgiev1
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1
scripts/core/boot.gd.uid
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scripts/core/boot.gd.uid
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uid://frm15unnr4w5
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scripts/core/guide.gd.uid
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scripts/core/guide.gd.uid
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uid://nva2x7o0ggw1
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scripts/core/hints.gd.uid
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scripts/core/hints.gd.uid
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uid://cd4pyfn6igpx0
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scripts/core/music.gd.uid
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scripts/core/music.gd.uid
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@@ -0,0 +1 @@
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uid://jojnurcejyff
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scripts/core/narrator.gd.uid
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scripts/core/narrator.gd.uid
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uid://ctvohlyg6yr5m
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scripts/core/sfx.gd.uid
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scripts/core/sfx.gd.uid
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uid://br583euuk842q
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1
scripts/core/updates.gd.uid
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scripts/core/updates.gd.uid
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uid://3lflq11qfg00
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1
scripts/creatures/bear.gd.uid
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scripts/creatures/bear.gd.uid
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uid://co3yk3efstys2
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scripts/creatures/bear_range.gd.uid
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scripts/creatures/bear_range.gd.uid
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uid://ce34amx3oagyx
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scripts/creatures/creature.gd.uid
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scripts/creatures/creature.gd.uid
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uid://cdxggdwnq1ctn
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scripts/creatures/creature_meshes.gd.uid
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scripts/creatures/creature_meshes.gd.uid
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uid://dy6utmjegblry
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scripts/creatures/crow.gd.uid
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scripts/creatures/crow.gd.uid
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uid://bs230fcuvorft
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scripts/creatures/den.gd.uid
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scripts/creatures/den.gd.uid
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uid://beng43qyj6rke
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scripts/creatures/fox.gd.uid
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scripts/creatures/fox.gd.uid
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uid://cfailgwvqv2fc
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scripts/creatures/guard.gd.uid
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scripts/creatures/guard.gd.uid
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uid://x0xva7tw6ind
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scripts/creatures/old_stag.gd.uid
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scripts/creatures/old_stag.gd.uid
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uid://f88v5i7s5e5c
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scripts/creatures/projectile.gd.uid
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scripts/creatures/projectile.gd.uid
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uid://ccpmq0ddkoc8g
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scripts/creatures/spawner.gd.uid
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scripts/creatures/spawner.gd.uid
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uid://dukt8gme03lsb
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scripts/creatures/thieves.gd.uid
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scripts/creatures/thieves.gd.uid
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uid://cpwa4sffdi3nt
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scripts/creatures/tutorial_wolf.gd.uid
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scripts/creatures/tutorial_wolf.gd.uid
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uid://b8wfmfnhg2edq
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scripts/creatures/wolf.gd.uid
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scripts/creatures/wolf.gd.uid
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uid://024u453fdbml
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scripts/creatures/wolf_pack.gd.uid
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scripts/creatures/wolf_pack.gd.uid
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uid://cbb3g7cjprhy8
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scripts/fishing/bobber.gd.uid
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scripts/fishing/bobber.gd.uid
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uid://br7isyu6hxnsd
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scripts/fishing/lake_fish.gd.uid
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scripts/fishing/lake_fish.gd.uid
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uid://cs6ucd2nldqmj
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1
scripts/net/avatar.gd.uid
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scripts/net/avatar.gd.uid
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uid://bccgr18dkfhad
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scripts/net/character_mesh.gd.uid
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scripts/net/character_mesh.gd.uid
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uid://w2qc4a4ai4vt
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scripts/net/chat.gd.uid
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scripts/net/chat.gd.uid
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uid://cj8ew4d4huen5
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scripts/net/creature_net.gd.uid
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scripts/net/creature_net.gd.uid
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uid://c3amf3mwhetmf
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scripts/net/identity.gd.uid
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scripts/net/identity.gd.uid
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uid://x0plvp658wne
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@@ -304,14 +304,14 @@ var _host_out := ""
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var _host_port := DEFAULT_PORT
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## Settings for a hosted game: name, password, port, a rules preset
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## (co-op / rivals / adversarial) and the seed for a new island.
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## (co-op / rivals / adversarial) and the seed and worldlet for a new island.
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const PRESETS := {
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"co-op": {"pvp": "false", "raiding": "false", "locks": "owner_and_friends", "death_penalty": "grave"},
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"rivals": {"pvp": "true", "raiding": "false", "locks": "owner_and_friends", "death_penalty": "grave"},
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"adversarial": {"pvp": "true", "raiding": "true", "locks": "owner", "death_penalty": "drop_all"},
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}
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func host(server_name: String, password: String, port: int, preset: String, seed: int) -> void:
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func host(server_name: String, password: String, port: int, preset: String, seed: int, worldlet: String = "valley") -> void:
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if hosting or state != "offline":
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return
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if _host_pid != 0 and OS.is_process_running(_host_pid):
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@@ -324,8 +324,9 @@ func host(server_name: String, password: String, port: int, preset: String, seed
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c.data.password = password
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c.data.port = port
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var fresh := not FileAccess.file_exists(host_config.get_base_dir().path_join("worlds/server-world/meta.json"))
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if fresh:
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if fresh: # (an island keeps its seed and worldlet once it's made)
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c.data.seed = seed
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c.data.worldlet = worldlet
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c.save()
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_host_port = port
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var args := PackedStringArray(["--headless"])
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1
scripts/net/net.gd.uid
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scripts/net/net.gd.uid
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uid://d1153ihwyw01t
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scripts/net/net_sync.gd.uid
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scripts/net/net_sync.gd.uid
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uid://bgyhqtmwppt4g
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scripts/net/player_net.gd.uid
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scripts/net/player_net.gd.uid
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uid://dim4cfgbtabvf
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1
scripts/net/rules.gd.uid
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scripts/net/rules.gd.uid
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uid://d2fotty6gceeh
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scripts/net/server_config.gd.uid
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scripts/net/server_config.gd.uid
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uid://cykv4lse4g62a
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1
scripts/net/server_player.gd.uid
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scripts/net/server_player.gd.uid
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uid://dkdnvh8f18o2x
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1
scripts/net/world_net.gd.uid
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scripts/net/world_net.gd.uid
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uid://cmk7ho2ij6esq
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1
scripts/ui/guide.gd.uid
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scripts/ui/guide.gd.uid
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@@ -0,0 +1 @@
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uid://dbijp4r843nyk
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scripts/ui/hint_card.gd.uid
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scripts/ui/hint_card.gd.uid
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uid://0npv7fub184o
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1
scripts/ui/hut_outline.gd.uid
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scripts/ui/hut_outline.gd.uid
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@@ -0,0 +1 @@
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uid://87b73wsdjp7t
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@@ -370,6 +370,7 @@ func _host_page() -> Control:
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_host_preset.add_item(n)
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_host_preset.custom_minimum_size = Vector2(420, 36)
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v.add_child(_host_preset)
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_host_worldlet = _worldlet_picker(v)
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var row := HBoxContainer.new()
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row.add_theme_constant_override("separation", 10)
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var c1 := VBoxContainer.new()
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@@ -424,6 +425,7 @@ func _fill_host() -> void:
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_host_seed.editable = not existing
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_host_seed_label.text = "Seed" if not existing else "Seed (kept)"
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_host_seed.text = "" if not existing else str(int(c.data.seed))
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_show_host_worldlet(existing, meta_path)
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_host_msg.text = "Your hosted island carries on where you left it." if existing else "A new island will be made."
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_host_msg.add_theme_color_override("font_color", UITheme.TEXT_DIM)
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_host_btn.disabled = false
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@@ -439,7 +441,8 @@ func _start_host() -> void:
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if name.is_empty():
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name = "%s's island" % Net.get_identity().name
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_host_btn.disabled = true
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Net.host(name, _host_pw.text, int(port_t), PRESET_IDS[maxi(_host_preset.selected, 0)], seed)
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Net.host(name, _host_pw.text, int(port_t), PRESET_IDS[maxi(_host_preset.selected, 0)], seed,
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picked_worldlet(_host_worldlet))
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func _on_host_status(text: String, failed: bool) -> void:
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if not _pages["host"].visible:
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@@ -591,6 +594,7 @@ func _new_page() -> Control:
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_rot_pick.add_item(t[1])
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_rot_pick.custom_minimum_size = Vector2(360, 36)
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v.add_child(_rot_pick)
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_worldlet_pick = _worldlet_picker(v)
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var h := HBoxContainer.new()
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h.add_theme_constant_override("separation", 10)
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h.add_child(_button("Create & Play", _create, 170))
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@@ -633,7 +637,8 @@ func _fill_list() -> void:
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info.add_child(UITheme.label(w.name, 18))
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var played := int(w.get("play_time", 0.0))
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var when := Time.get_datetime_string_from_unix_time(int(w.get("last_played", 0)), true)
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info.add_child(UITheme.label("seed %d · played %dh %02dm · %s" % [int(w.seed), played / 3600, (played / 60) % 60, when], 13, UITheme.TEXT_DIM))
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info.add_child(UITheme.label("%s · seed %d · played %dh %02dm · %s" % [Terrain.worldlet_name(String(w.get("worldlet", "valley"))),
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int(w.seed), played / 3600, (played / 60) % 60, when], 13, UITheme.TEXT_DIM))
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h.add_child(info)
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h.add_child(_button("Play", _play.bind(w.id), 80))
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var del := Button.new()
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@@ -681,7 +686,68 @@ func _create() -> void:
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var seed_text := _seed_edit.text.strip_edges()
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var seed := int(seed_text) if seed_text.is_valid_int() else (seed_text.hash() if not seed_text.is_empty() else randi())
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var rot: String = ROT_CHOICES[maxi(_rot_pick.selected, 0)][0]
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_play(Saves.create_world(world_name, seed, {"rot": rot}))
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_play(Saves.create_world(world_name, seed, {"rot": rot, "worldlet": picked_worldlet(_worldlet_pick)}))
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# --- worldlets (docs/WORLDLETS_DESIGN.md, W1) -----------------------------------------
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const Terrain = preload("res://scripts/world/terrain.gd")
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var _worldlet_pick: OptionButton
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var _host_worldlet: OptionButton
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## "Where": the worldlets a new world can start in, with the chosen one's
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## description under it. (Only the Valley today: the others are reached on
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## the journey, so the list is short and the picker sits still.)
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func _worldlet_picker(v: VBoxContainer) -> OptionButton:
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var starts: Array = Terrain.starting_worldlets()
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v.add_child(UITheme.label("Where", 15, UITheme.TEXT_DIM))
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var pick := OptionButton.new()
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pick.custom_minimum_size = Vector2(360, 36)
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pick.focus_mode = Control.FOCUS_NONE
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for w in starts:
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pick.add_item(String(w.name))
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pick.set_item_metadata(pick.item_count - 1, String(w.id))
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pick.disabled = starts.size() < 2
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v.add_child(pick)
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var about := UITheme.label(String(starts[0].description) if not starts.is_empty() else "", 13, UITheme.TEXT_DIM)
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about.autowrap_mode = TextServer.AUTOWRAP_WORD_SMART
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about.custom_minimum_size = Vector2(360, 0)
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v.add_child(about)
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pick.item_selected.connect(func(i: int):
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about.text = String(Terrain.load_worldlet(String(pick.get_item_metadata(i))).get("description", "")))
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return pick
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## The Host page's "Where": a hosted island keeps its worldlet, like its
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## seed, so once it exists the picker shows that one and stays put.
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func _show_host_worldlet(existing: bool, meta_path: String) -> void:
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var id := "valley"
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if existing:
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var meta: Variant = JSON.parse_string(FileAccess.get_file_as_string(meta_path))
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if meta is Dictionary:
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id = String(meta.get("worldlet", "valley"))
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var i := select_worldlet(_host_worldlet, id)
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if i >= 0:
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_host_worldlet.item_selected.emit(i)
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_host_worldlet.disabled = existing or _host_worldlet.item_count < 2
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## Selects worldlet `id` in `pick`, adding it if it isn't a starting one
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## (an island made somewhere else). Returns its index, or -1.
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static func select_worldlet(pick: OptionButton, id: String) -> int:
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for i in pick.item_count:
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if String(pick.get_item_metadata(i)) == id:
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pick.select(i)
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return i
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if Terrain.load_worldlet(id).is_empty():
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return -1
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pick.add_item(Terrain.worldlet_name(id))
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pick.set_item_metadata(pick.item_count - 1, id)
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pick.select(pick.item_count - 1)
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return pick.item_count - 1
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## The id of the worldlet chosen in `pick` (the Valley if nothing is).
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static func picked_worldlet(pick: OptionButton) -> String:
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if pick == null or pick.item_count == 0 or pick.selected < 0:
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return "valley"
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return String(pick.get_item_metadata(pick.selected))
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## The tutorial (docs/TUTORIAL_DESIGN.md): its own world on the original
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## island (seed 1337), made the first time and carried on after that.
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1
scripts/world/barrow.gd.uid
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1
scripts/world/barrow.gd.uid
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@@ -0,0 +1 @@
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uid://5vs0iggnxpuc
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1
scripts/world/hazards.gd.uid
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1
scripts/world/hazards.gd.uid
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@@ -0,0 +1 @@
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uid://bmcefncielej3
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1
scripts/world/standing_stones.gd.uid
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1
scripts/world/standing_stones.gd.uid
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@@ -0,0 +1 @@
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uid://c4dyxek30amhh
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@@ -169,9 +169,20 @@ static func worldlets() -> Array:
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if f.ends_with(".json"):
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var d := load_worldlet(f.get_basename())
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if not d.is_empty():
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out.append({"id": String(d.id), "name": String(d.get("name", d.id)), "description": String(d.get("description", ""))})
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out.append({"id": String(d.id), "name": String(d.get("name", d.id)), "description": String(d.get("description", "")),
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"start": bool(d.get("start", false))})
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out.sort_custom(func(a, b): return a.id == "valley" or (b.id != "valley" and a.name < b.name))
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return out
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## The worldlets a new world can start in (the rest are reached on the journey).
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static func starting_worldlets() -> Array:
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return worldlets().filter(func(w): return w.start)
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## A worldlet's display name ("Valley"), or its id if there's no such worldlet.
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static func worldlet_name(id: String) -> String:
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var d := load_worldlet(id)
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return String(d.get("name", id)) if not d.is_empty() else id
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## Takes on worldlet `id`: its size and every block's numbers. Returns ""
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## on success, else what's wrong (an unknown worldlet or block keeps the old
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## settings, so the game still has an island).
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1
scripts/world/weather.gd.uid
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1
scripts/world/weather.gd.uid
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@@ -0,0 +1 @@
|
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uid://b5x4pld4ecyr4
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1
scripts/world/weather_fx.gd.uid
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1
scripts/world/weather_fx.gd.uid
Normal file
@@ -0,0 +1 @@
|
||||
uid://ch20dfnan2yed
|
||||
Reference in New Issue
Block a user