diff --git a/docs/TUTORIAL_DESIGN.md b/docs/TUTORIAL_DESIGN.md index 88304e8..0ef7414 100644 --- a/docs/TUTORIAL_DESIGN.md +++ b/docs/TUTORIAL_DESIGN.md @@ -206,7 +206,7 @@ real worlds work online too, since they only listen to your own events. |---|---|---| | **T1** | Actions events (`crafted`, `placed`, `ate`, `killed`, `caught`, `slept`), the Guide autoload, `data/tutorial.json`, the guide panel and markers | a headless test plays the first chapter by calling Actions and every step ticks in order | | **T2** | the whole tutorial on the Valley island (fixed seed): all chapters, scripted night and demo wolf, title-screen entry, saved progress | a headless bot completes every step; screenshots of each chapter | -| **T3** | the tutorial island worldlet (after W0-W2) with the fenced meadow and named spots | the same bot completes it there, and the shared suites pass on it | +| **T3** | the tutorial island worldlet (after W0-W2) with the fenced meadow and named spots. *On hold until the worldlet work starts (Paul, Nov 5).* | the same bot completes it there, and the shared suites pass on it | | **T4** | hints in real worlds, with a setting | each hint fires once, on the right event | T1-T2 don't depend on anything else and could come before or after M2.4.