diff --git a/docs/WORLDLETS_DESIGN.md b/docs/WORLDLETS_DESIGN.md index a63ebe1..6376d45 100644 --- a/docs/WORLDLETS_DESIGN.md +++ b/docs/WORLDLETS_DESIGN.md @@ -253,7 +253,34 @@ A server today runs one island. Options: The most freedom, and the most work and CPU. - **Party leader:** whoever goes through brings the others with a vote. -### Questions for you +### Decisions (Paul, Nov 2026) +- **Extendable, not finished:** the Ember has a last boss, and after it you + keep playing. The chain is built so more worldlets (and crossings) can be + added after the Ember later: each worldlet names the next, nothing assumes + the Ember is the end. +- **The crossings:** tunnel, sail, climb, burrow, in that order. +- **Harder by biome, not just by numbers:** each worldlet has its own, + stronger animals and its own hazards. The Marsh, for one: mosquitoes whose + bites can make you sick, and bog, mist and the like. Others in the same + spirit per biome (to design with each worldlet). +- **Multiplayer:** leaning to *spread out* (each player goes where they + like), if a server can run several worldlets at once. A measurement of + today's server, in the next section, says whether it can. + +### Server cost, measured (0.3.1) +One worldlet, a dedicated server on the M5 Pro, never pausing: about +**12% of one CPU core and 270 MB of memory**, with nobody on. Players add +creatures, weather and pickups around them. So with *spread out*, the worst +case of 8 players in all 5 worldlets is about five of today's servers in +one process: roughly 1.4 GB and a little over half a core before players, +and worldlets with nobody in them stand still and cost next to nothing. +Comfortable on the home Mac; a small cloud server (2 GB) would be tight. + +### Questions still open +1. **Multiplayer:** spread out (confirm, now the cost is known), or everyone + together after all? + +### (Answered) questions 1. **The ending:** a real ending at the Ember (light the beacon, a last boss, the credits) or open-ended (the journey is the goal, keep living)? 2. **The crossings:** do the four above fit (tunnel, sail, climb, burrow),