W3: the Cove (bay, pond, pier for sea fishing), mackerel and cod (cod only in deep water), non-start worldlets offered for testing when run from source

This commit is contained in:
Paul Bailey
2026-11-06 17:08:42 +00:00
parent 9b88a10609
commit 793b214786
21 changed files with 527 additions and 14 deletions

View File

@@ -75,6 +75,10 @@ static func build(key: String) -> ArrayMesh:
"trout": m = _fish(TROUT, 0.24, false)
"grilled_perch": m = _fish(PERCH, 0.16, true)
"grilled_trout": m = _fish(TROUT, 0.24, true)
"mackerel": m = _fish(MACKEREL, 0.2, false)
"cod": m = _fish(COD, 0.3, false)
"grilled_mackerel": m = _fish(MACKEREL, 0.2, true)
"grilled_cod": m = _fish(COD, 0.3, true)
"fiber_plant": m = _fiber_plant()
"iron_nugget": m = _pebble(61, RUST, Vector3(0.07, 0.05, 0.06), 0.6)
"iron_ore": m = _ore()
@@ -694,6 +698,8 @@ static func _cloak(col: Color = HIDE) -> ArrayMesh:
const PERCH := Color(0.45, 0.52, 0.30)
const TROUT := Color(0.50, 0.55, 0.58)
const MACKEREL := Color(0.22, 0.42, 0.48)
const COD := Color(0.56, 0.52, 0.40)
const GRILLED := Color(0.55, 0.36, 0.18)
const FLOAT_RED := Color(0.85, 0.15, 0.12)