W3: the Cove (bay, pond, pier for sea fishing), mackerel and cod (cod only in deep water), non-start worldlets offered for testing when run from source
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@@ -21,7 +21,7 @@ func _initialize() -> void:
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## Each worldlet's edges (W2): the Valley, and a test worldlet with two
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## ponds and a beach (tests/worldlets/testbay.json).
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const WORLDLETS := ["valley", "testbay"]
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const WORLDLETS := ["valley", "cove", "testbay"]
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func _all() -> void:
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var failed := 0
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