J3a: the journey on a server. A server per land (Lands: the hub starts land servers on demand over a private link), the cliff tunnel online, crossings with one-time passes, shared characters that remember their land, one clock from the hub; test_net_lands
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@@ -31,6 +31,7 @@ Hints="*res://scripts/core/hints.gd"
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Updates="*res://scripts/core/updates.gd"
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Saves="*res://scripts/core/saves.gd"
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Net="*res://scripts/net/net.gd"
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Lands="*res://scripts/net/lands.gd"
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WorldNet="*res://scripts/net/world_net.gd"
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PlayerNet="*res://scripts/net/player_net.gd"
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CreatureNet="*res://scripts/net/creature_net.gd"
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