J3b: chat, the player list (with each player's land) and admin commands across lands; sleep needs everyone in every land, with a 'waiting for everyone else' message
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@@ -372,7 +372,7 @@ A spare computer can run an always-on server with no window, set up in its `serv
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### Playing together
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The server decides everything, so the pause menu doesn't pause; it lists who's online and has **Disconnect**. Each player has their own bed. Only you can open your grave. Looking at someone's piece shows whose it is. More players means more animals about, and the wolf pack splits between the players it hunts, preferring those away from a fire. The night passes once enough players are in bed.
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The server decides everything, so the pause menu doesn't pause; it lists who's online, and which land each of them is in, and has **Disconnect**. Chat reaches everyone, whatever land they're in. Each player has their own bed. Only you can open your grave. Looking at someone's piece shows whose it is. More players means more animals about, and the wolf pack splits between the players it hunts, preferring those away from a fire. The night passes once enough players are in bed, counting everyone in every land: get into bed while others are up and you'll see "waiting for everyone else to go to bed", and everyone hears in chat that you're in bed.
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### Rules and presets
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