P3 thieves and barrow: crows and foxes steal food left out; the barrow with its guards, coffin loot and key pieces; blunt club vs bone (protocol 10)
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# Progression and challenges design
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Status: **P1 (iron) and P2 (stone) built; P3 started (the alpha)**; the
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rest of P3, and P4-P5, are proposals.
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Status: **P1 (iron), P2 (stone) and P3 (adversaries) built**; P4-P5 are
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proposals.
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*As built in P1:*
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- Iron nuggets (70, in the scree under the rim), clay (60, on the lake
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@@ -66,7 +66,34 @@ rest of P3, and P4-P5, are proposals.
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- Drops: bear hide, 2-3 fat (fire fuel, three times wood), 5-7 meat. Fur
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rug (bear hide, 2 fibre): in a sheltered room, Cozy: +4 warmth and
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Rested twice as fast. Network protocol 8.
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- Not yet: crows and foxes, the barrow and its guards.
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*As built in P3 (crows and foxes):*
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- Food left on the ground with nobody within 10 m for 20 s draws a thief
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from 35 m away (at most 3 at once): a crow by day, a fox from 17:30 to
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06:30. Food in a chest is never touched by them.
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- A crow flies in, lands and eats one every 3 s; anyone within 7 m and it
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takes off. Shot down: 1-2 feathers.
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- A fox slinks up and runs off with the whole stack; come within 10 m
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while it's creeping in and it bolts empty-handed. Kill it while it's
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carrying and it drops the food; let it get 45 m from everyone and it's
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gone. Raw meat and a hide.
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*As built in P3 (the barrow):*
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- One per island, on open ground (55 m+ from the spawn, 70 m+ from the
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den; looser on lumpy islands): a grass mound you can walk over, a stone
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passage into a 4 x 4 m chamber with a coffin, ringed by standing stones.
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- Three guards (80 HP, hit for 20, move at 3.4 m/s: slower than you walk)
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stand at their posts. They wake when someone is inside the stone ring at
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night or any time after day 10, when the coffin is opened, or when one
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is hit. Fire and torches don't bother them. Beyond 22 m from the barrow
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they give up and walk back to their posts.
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- The club is blunt: +50% on bone. Guards drop a little iron.
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- The coffin: 1-3 iron bars, 3-6 nuggets and a barrow key piece (three
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open the standing stones, P5). It fills again 5 days after it was
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emptied, at dawn with nobody about, and the fallen guards are back.
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Emptied coffin and fallen guards are saved. Network protocol 10.
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- Not yet: iron scrap (bars and nuggets instead); the standing stones and
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the Old Stag (P5).
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Today the island runs out of goals after a few days: once you have stone
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tools, a hut, a bow and a fire, the only threats are wolves at night, the
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