P3 bear: one bear per island raids unattended food, palisades and closed huts keep it out, warns then charges, hide/fat/meat, fur rug (Cozy), death saved (protocol 8)

This commit is contained in:
Paul Bailey
2026-11-05 07:51:07 +00:00
parent fc58c8d0e1
commit 96aac29606
19 changed files with 1002 additions and 12 deletions

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@@ -49,7 +49,24 @@ rest of P3, and P4-P5, are proposals.
- Iron-banded door (forge: 2 iron, 4 wood, 4 nails) can't be broken.
- Drops: alpha pelt, 1-2 fangs, meat. Alpha cloak (+35 warmth) at the
workbench. Network protocol 7.
- Not yet: the bear, crows and foxes, the barrow and its guards.
*As built in P3 so far (the bear):*
- One bear per island (220 HP, hits for 24, runs at 7 m/s: slower than you
sprinting). Home is the densest forest near the rim, at least 60 m from
the spawn and the den, picked from the seed. It sleeps there at night.
- From day 3, by day, it sniffs out food within 60 m: a chest with food in
it or food left on the ground, with nobody within 12 m. It walks over,
eats all the food (nothing else) and wanders off. Food it can't walk to
is safe: fenced in = all 32 level rays from it hit building pieces (a
palisade ring, a closed hut; an open door lets it in). It breaks nothing.
- Closer than 8 m it rears up and warns you; stay within 6 m and it
charges. Hit it and it charges; under a quarter health it runs.
- Killed, it comes back 3 days later at dawn, when nobody's near its home.
Its death (and a wounded bear's health) is saved with the world.
- Drops: bear hide, 2-3 fat (fire fuel, three times wood), 5-7 meat. Fur
rug (bear hide, 2 fibre): in a sheltered room, Cozy: +4 warmth and
Rested twice as fast. Network protocol 8.
- Not yet: crows and foxes, the barrow and its guards.
Today the island runs out of goals after a few days: once you have stone
tools, a hut, a bow and a fire, the only threats are wolves at night, the

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@@ -40,6 +40,7 @@ Detailed plan in `docs/SURVIVAL_DESIGN.md` (phases M1a–M1d).
- [x] Iron: nuggets, ore, clay, kiln, smelter, forge, iron tools and arrows, lantern, tool wear and repair *(P1)*
- [x] Stone building: stonecutter, cut stone, stone floors, walls, pillars, stairs, windows, doorways, hearth; wooden stairs, windows, posts, palisade and gate *(P2)*
- [x] The wolf moon and the alpha: breaks wooden doors, iron-banded doors hold, alpha pelt and cloak *(P3, part 1)*
- [x] The bear: raids unattended food, palisades and closed huts keep it out, bear hide rug, bear fat *(P3, part 2)*
- [ ] **Iron, stone building and new adversaries**: iron nuggets and ore,
smelting and a forge, iron tools and durability, cut-stone building,
an alpha wolf, a bear, a barrow with guards, spoilage and blizzards