P3 bear: one bear per island raids unattended food, palisades and closed huts keep it out, warns then charges, hide/fat/meat, fur rug (Cozy), death saved (protocol 8)
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@@ -49,7 +49,24 @@ rest of P3, and P4-P5, are proposals.
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- Iron-banded door (forge: 2 iron, 4 wood, 4 nails) can't be broken.
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- Drops: alpha pelt, 1-2 fangs, meat. Alpha cloak (+35 warmth) at the
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workbench. Network protocol 7.
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- Not yet: the bear, crows and foxes, the barrow and its guards.
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*As built in P3 so far (the bear):*
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- One bear per island (220 HP, hits for 24, runs at 7 m/s: slower than you
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sprinting). Home is the densest forest near the rim, at least 60 m from
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the spawn and the den, picked from the seed. It sleeps there at night.
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- From day 3, by day, it sniffs out food within 60 m: a chest with food in
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it or food left on the ground, with nobody within 12 m. It walks over,
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eats all the food (nothing else) and wanders off. Food it can't walk to
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is safe: fenced in = all 32 level rays from it hit building pieces (a
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palisade ring, a closed hut; an open door lets it in). It breaks nothing.
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- Closer than 8 m it rears up and warns you; stay within 6 m and it
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charges. Hit it and it charges; under a quarter health it runs.
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- Killed, it comes back 3 days later at dawn, when nobody's near its home.
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Its death (and a wounded bear's health) is saved with the world.
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- Drops: bear hide, 2-3 fat (fire fuel, three times wood), 5-7 meat. Fur
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rug (bear hide, 2 fibre): in a sheltered room, Cozy: +4 warmth and
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Rested twice as fast. Network protocol 8.
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- Not yet: crows and foxes, the barrow and its guards.
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Today the island runs out of goals after a few days: once you have stone
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tools, a hut, a bow and a fire, the only threats are wolves at night, the
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