P3 bear: one bear per island raids unattended food, palisades and closed huts keep it out, warns then charges, hide/fat/meat, fur rug (Cozy), death saved (protocol 8)
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@@ -63,7 +63,7 @@ func add_fuel(seconds: float) -> void:
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_set_lit(true)
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func interact_prompt(player: Node) -> String:
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var has_fuel: bool = player.inventory.count("wood") + player.inventory.count("stick") > 0
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var has_fuel: bool = player.inventory.count("wood") + player.inventory.count("stick") + player.inventory.count("bear_fat") > 0
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if _lit:
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var left := "%d:%02d" % [int(fuel) / 60, int(fuel) % 60]
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var hiss := ", hissing in the rain" if burn_rate() > 1.2 else ""
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