J1: the cliff tunnel (seam, six propped stretches, dark, lights), travel Valley <-> Cove through the sea cave, a save file per worldlet; New World has no Where (--dev-worldlets to try others)
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@@ -103,8 +103,9 @@ func step(dt: float) -> void:
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_shelter_left -= dt
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if _shelter_left <= 0.0:
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_shelter_left = 0.25
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roofed = world.build.roofed_at(p)
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sheltered = roofed and world.build.enclosure_at(p) >= 0.74
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var cave: bool = world.has_method("underground_at") and world.underground_at(p) # (the tunnel: rock all round)
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roofed = cave or world.build.roofed_at(p)
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sheltered = roofed and (cave or world.build.enclosure_at(p) >= 0.74)
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stone_room = sheltered and world.build.stone_walls_at(p) >= 0.5
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cozy = sheltered and _rug_near(p)
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# Rain soaks you unless there's a roof over your head.
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