J1: the cliff tunnel (seam, six propped stretches, dark, lights), travel Valley <-> Cove through the sea cave, a save file per worldlet; New World has no Where (--dev-worldlets to try others)
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scripts/world/sea_cave_spot.gd
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10
scripts/world/sea_cave_spot.gd
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extends StaticBody3D
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## The sea cave's opening (sea_cave.gd): what you look at and press E on.
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var cave: Node3D
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func interact_prompt(player: Node) -> String:
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return cave.interact_prompt(player)
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func interact(player: Node) -> void:
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cave.interact(player)
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