diff --git a/.gitignore b/.gitignore index 9364dab..85e730c 100644 --- a/.gitignore +++ b/.gitignore @@ -25,3 +25,4 @@ Thumbs.db # Old Tam's voice environments (tools/voice/make_voice.sh sets one up; .venv was Kokoro, before 0.6.2) tools/voice/.venv/ tools/voice/.venv-qwen/ +tools/voice/__pycache__/ diff --git a/README.md b/README.md index 3067f05..8f7cee7 100644 --- a/README.md +++ b/README.md @@ -16,7 +16,7 @@ addon SDK with guard rails. ## Status See `docs/ROADMAP.md` for milestones and `docs/ARCHITECTURE.md` for the design. -**Cinderwild 0.6.1** is released (download page and player guide: +**Cinderwild 0.6.2** is released (download page and player guide: https://cinderwild.psbailey.uk, builds on the Gitea releases). Up to 0.6.0 it was called Emberwild (a name already taken on Steam); before that, Valheimlike. Built so far: diff --git a/docs/ROADMAP.md b/docs/ROADMAP.md index e148b41..9c4b289 100644 --- a/docs/ROADMAP.md +++ b/docs/ROADMAP.md @@ -95,7 +95,10 @@ phases M2.0-M2.7). land, players in different lands at once, chat, the player list, admin and sleep across lands. *(0.6.0, a playtest):* the Cove's own: the wreck, a treasure dig for each player and its drowned crew, crabs, gulls, and a - rowing boat moored at the pier; Report a bug in the pause menu. Next J2, + rowing boat moored at the pier; Report a bug in the pause menu. *(0.6.1)* + the new name, Cinderwild. *(0.6.2)* playtest fixes: animals off the cliffs, + wider and odd-shaped houses, real thunder, the tutorial's daylight, and Old + Tam rewritten in a new voice. Next J2, then J4 (the Highlands by sail). - Audio, music, weather. *Done (0.2.0-0.2.1):* mood music (calm, night, storm, danger, boss) that crossfades with what's happening, ambience (CC0 diff --git a/export_presets.cfg b/export_presets.cfg index ef58703..23ba463 100644 --- a/export_presets.cfg +++ b/export_presets.cfg @@ -29,8 +29,8 @@ application/icon_interpolation=4 application/bundle_identifier="com.pbailey.cinderwild" application/signature="" application/app_category="Games" -application/short_version="0.6.1" -application/version="0.6.1" +application/short_version="0.6.2" +application/version="0.6.2" application/copyright="" display/high_res=true codesign/codesign=1 @@ -89,8 +89,8 @@ application/modify_resources=false application/icon="" application/console_wrapper_icon="" application/icon_interpolation=4 -application/file_version="0.6.1" -application/product_version="0.6.1" +application/file_version="0.6.2" +application/product_version="0.6.2" application/company_name="" application/product_name="Cinderwild" application/file_description="Cinderwild" diff --git a/project.godot b/project.godot index 57966f9..60e129f 100644 --- a/project.godot +++ b/project.godot @@ -19,7 +19,7 @@ config/description="Low-poly survival game — Valheim look, Rust depth, self-ho run/main_scene="res://scenes/title.tscn" config/features=PackedStringArray("4.7", "Forward Plus") config/icon="res://icon.svg" -config/version="0.6.1" +config/version="0.6.2" [autoload] diff --git a/scripts/net/net.gd b/scripts/net/net.gd index 933b9f4..d1c2a1f 100644 --- a/scripts/net/net.gd +++ b/scripts/net/net.gd @@ -32,7 +32,7 @@ signal clock(day: int, time: float) ## the server's time of day const Identity = preload("res://scripts/net/identity.gd") const ServerConfig = preload("res://scripts/net/server_config.gd") -const PROTOCOL := 18 ## 18: the Cove's own (the wreck and treasure, the drowned crew, crabs and gulls, boats at the pier); 17: lands on a server (crossings, the tunnel online, the roster); 16: worldlets (the Cove), sea fish (mackerel, cod); 3: shared world; 4: the server decides; 5: wildlife; 6: rules and chat (M2.6); 7: the alpha, broken doors; 8: the bear; 9: crows and foxes; 10: the barrow (P3); 11: food spoilage, lightning (P4); 12: the standing stones and the Old Stag (P5); 13: sounds sent to players nearby (sfx.gd); 14: dropping items, any bag row in hand, new items (jar, bedroll, necklace, bear cloak, rug, pemmican); 15: placed lights (candle, torch stand) +const PROTOCOL := 19 ## 19: bigger houses (half wall, roof ridge, ridge gable; roofs through roofs); 18: the Cove's own (the wreck and treasure, the drowned crew, crabs and gulls, boats at the pier); 17: lands on a server (crossings, the tunnel online, the roster); 16: worldlets (the Cove), sea fish (mackerel, cod); 3: shared world; 4: the server decides; 5: wildlife; 6: rules and chat (M2.6); 7: the alpha, broken doors; 8: the bear; 9: crows and foxes; 10: the barrow (P3); 11: food spoilage, lightning (P4); 12: the standing stones and the Old Stag (P5); 13: sounds sent to players nearby (sfx.gd); 14: dropping items, any bag row in hand, new items (jar, bedroll, necklace, bear cloak, rug, pemmican); 15: placed lights (candle, torch stand) const DEFAULT_PORT := 24242 const HANDSHAKE_TIMEOUT := 10.0 const JOIN_TIMEOUT := 20.0 ## includes the server building its terrain on first join diff --git a/tools/site/index.html b/tools/site/index.html index 22ba16e..fe6fd57 100644 --- a/tools/site/index.html +++ b/tools/site/index.html @@ -213,15 +213,15 @@

New in {{VERSION}}

-

The Cove gets its own. This is a playtest build: thanks for trying it.

+

Fixes from the first playtest. Thanks for every report.

    -
  • A new name: Emberwild is now Cinderwild (another game already had the old one). Your worlds come with you.
  • -
  • A wreck on the Cove's beach, with a treasure map in the captain's sea chest for each player.
  • -
  • Your own X on your map: dig up the pirate chest for a ship's compass, a spyglass, a cutlass and gold.
  • -
  • The drowned crew rise to guard it. Dig by day if you're wise.
  • -
  • Crabs on the sand from dusk till dawn, and gulls after any food you leave out.
  • -
  • Build a rowing boat from driftwood, seagrass rope and pitch, and tie it up at the pier.
  • +
  • Old Tam has a new voice and a new script: a chuckling old West Country farmer.
  • +
  • Bigger houses: wider ones get a second row of roof or a roof ridge, with half walls and gables to close the ends. L-shapes and odd wings work too.
  • +
  • Real thunder, near cracks and distant rolls.
  • +
  • Animals no longer climb the cliffs at the edge of the world.
  • +
  • The tutorial's sun waits for you until it's time for a torch.
  • +
  • Still new from 0.6: the Cove's wreck, a pirate treasure each, the drowned crew, crabs, gulls and a rowing boat. And a new name: Emberwild is now Cinderwild.
  • Report a bug, straight from the pause menu.