Packaged builds: macOS (universal, ad-hoc signed) and Windows, tools/export.sh
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19
README.md
19
README.md
@@ -34,6 +34,25 @@ godot --path .
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godot --headless --path . -- --server
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```
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## Packaged builds
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```bash
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tools/export.sh # build/Emberwild-<version>-macos.zip and -windows.zip
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tools/export.sh macOS # or just one ("macOS" / "Windows")
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```
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Needs the Godot export templates for your Godot version (Editor > Manage
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Export Templates). The version number is `application/short_version` in
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`export_presets.cfg`.
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- **Mac:** a universal .app, ad-hoc signed but not notarised. On another Mac,
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the first launch needs right-click > Open (or System Settings > Privacy &
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Security > Open Anyway).
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- **Windows:** unzip and run `Emberwild.exe` (keep `Emberwild.pck` beside
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it). It's unsigned, so SmartScreen says "Windows protected your PC":
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More info > Run anyway.
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- A packaged copy is also a dedicated server:
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`Emberwild.app/Contents/MacOS/Emberwild --headless -- --server` (Mac) or
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`Emberwild.exe --headless -- --server` (Windows). Saves and settings live in
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the same user folder as a copy run from source.
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## Layout
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```
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project.godot Godot project definition
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