M2.7: Host Game, backups, launchd/systemd samples, hosting and Tailscale guide
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@@ -363,7 +363,7 @@ player" or "this player":
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| **M2.4** *(done)* | intents as RPCs; per-player inventory, stats, diet, death and graves; per-player saves and migration | two players craft, eat, die and loot their own graves; an old single-player save loads |
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| **M2.5** *(done)* | wildlife and wolves server-side, projectiles, fishing, sleeping with the rule | a pack hunts two players at once; arrows hit on both screens |
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| **M2.6** *(done)* | server rules: PvP, raiding, locks and friends, death penalty, difficulty; admin console and chat | each preset (co-op, rivals, adversarial) behaves as described in §4 |
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| **M2.7** | hosting polish: "Host game" button, systemd and launchd samples, backups, a Tailscale how-to in the docs | Paul runs it on the home server, and a friend joins over Tailscale and plays for an hour |
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| **M2.7** *(done, see docs/HOSTING.md)* | hosting polish: "Host game" button, systemd and launchd samples, backups, a Tailscale how-to in the docs | Paul runs it on the home server, and a friend joins over Tailscale and plays for an hour |
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## 10. Testing
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- **Headless multi-process tests:** a script starts a headless server and
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