M2.7: Host Game, backups, launchd/systemd samples, hosting and Tailscale guide
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server/com.emberwild.server.plist
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50
server/com.emberwild.server.plist
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<?xml version="1.0" encoding="UTF-8"?>
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<!--
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Emberwild dedicated server as a launchd agent (macOS): starts when you log
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in, and restarts if it stops.
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1. Edit the two paths below (the game folder, and your user name in the log
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path) if yours differ.
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2. Copy it: cp server/com.emberwild.server.plist ~/Library/LaunchAgents/
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3. Start it: launchctl load -w ~/Library/LaunchAgents/com.emberwild.server.plist
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Stop it: launchctl unload ~/Library/LaunchAgents/com.emberwild.server.plist
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Log: tail -f ~/Library/Logs/emberwild-server.log
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server.json and the world are in
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~/Library/Application Support/Godot/app_userdata/Emberwild/server/
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For admin commands, join the game and use chat (/help), or edit server.json
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and stop/start it. (For a console, run server/run_server.sh in Terminal
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instead.)
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-->
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<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
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<plist version="1.0">
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<dict>
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<key>Label</key>
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<string>com.emberwild.server</string>
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<key>ProgramArguments</key>
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<array>
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<string>/Users/home/valheimlike/server/run_server.sh</string>
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</array>
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<key>WorkingDirectory</key>
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<string>/Users/home/valheimlike</string>
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<key>EnvironmentVariables</key>
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<dict>
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<!-- launchd's PATH is minimal: point at Godot directly. -->
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<key>GODOT</key>
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<string>/Applications/Godot.app/Contents/MacOS/Godot</string>
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</dict>
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<key>RunAtLoad</key>
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<true/>
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<key>KeepAlive</key>
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<dict>
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<key>SuccessfulExit</key>
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<false/>
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</dict>
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<key>ThrottleInterval</key>
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<integer>15</integer>
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<key>StandardOutPath</key>
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<string>/Users/home/Library/Logs/emberwild-server.log</string>
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<key>StandardErrorPath</key>
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<string>/Users/home/Library/Logs/emberwild-server.log</string>
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</dict>
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</plist>
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