Fix washed-out look (inverted terrain normals via winding), tune lighting/fog, add tree+rock collision
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@@ -1,10 +1,11 @@
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[gd_resource type="Environment" load_steps=4 format=3]
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[sub_resource type="ProceduralSkyMaterial" id="SkyMat_1"]
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sky_top_color = Color(0.38, 0.52, 0.68, 1)
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sky_horizon_color = Color(0.7, 0.75, 0.78, 1)
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ground_bottom_color = Color(0.2, 0.22, 0.2, 1)
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ground_horizon_color = Color(0.64, 0.68, 0.67, 1)
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sky_top_color = Color(0.25, 0.45, 0.72, 1)
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sky_horizon_color = Color(0.68, 0.76, 0.82, 1)
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ground_bottom_color = Color(0.18, 0.2, 0.18, 1)
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ground_horizon_color = Color(0.58, 0.62, 0.6, 1)
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sun_angle_max = 40.0
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[sub_resource type="Sky" id="Sky_1"]
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sky_material = SubResource("SkyMat_1")
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@@ -13,16 +14,21 @@ sky_material = SubResource("SkyMat_1")
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background_mode = 2
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sky = SubResource("Sky_1")
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ambient_light_source = 3
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ambient_light_color = Color(0.6, 0.66, 0.72, 1)
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ambient_light_energy = 0.4
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ambient_light_color = Color(0.62, 0.68, 0.76, 1)
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ambient_light_energy = 0.6
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tonemap_mode = 3
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tonemap_white = 6.0
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tonemap_white = 5.0
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ssao_enabled = true
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ssao_radius = 2.0
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ssao_intensity = 1.0
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fog_enabled = true
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fog_light_color = Color(0.72, 0.78, 0.82, 1)
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fog_density = 0.012
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fog_sky_affect = 0.4
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volumetric_fog_enabled = true
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volumetric_fog_density = 0.02
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fog_mode = 0
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fog_light_color = Color(0.74, 0.8, 0.86, 1)
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fog_light_energy = 1.0
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fog_density = 0.004
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fog_sky_affect = 0.0
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fog_aerial_perspective = 0.2
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adjustment_enabled = true
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adjustment_saturation = 1.05
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adjustment_brightness = 1.05
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adjustment_contrast = 1.12
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adjustment_saturation = 1.25
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