The Cove's stream: a stream block whose water only runs downhill (spring to the bay), its own water ribbon, trout, on the map; scenery and landmarks keep clear
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@@ -102,7 +102,7 @@ func _search(max_spread: float, from_spawn: float, from_den: float) -> Vector3:
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hs.append(terrain.sample_height(c.x + cos(b) * rad, c.y + sin(b) * rad))
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var h0: float = terrain.sample_height(c.x, c.y)
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hs.append(h0)
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if hs.min() < terrain.water_level + 1.0:
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if hs.min() < terrain.water_level + 1.0 or terrain.near_stream(c.x, c.y, MOUND_R + 4.0):
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continue
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var spread: float = hs.max() - hs.min()
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if spread > max_spread:
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