T4: Old Tam's tips in normal worlds, with a setting

This commit is contained in:
Paul Bailey
2026-11-05 16:22:38 +00:00
parent 73d27f1dcb
commit bd7d10a829
12 changed files with 462 additions and 4 deletions

137
scripts/core/hints.gd Normal file
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@@ -0,0 +1,137 @@
extends Node
## T4 (docs/TUTORIAL_DESIGN.md §5): Old Tam's tips in normal worlds. Each tip
## (data/hints.json) shows once per player, the first time it fits: first
## rain, first night, the wolves' howl, a poor diet, a first death... They
## read only your own state (survival statuses, the weather, the clock, your
## bag) plus two events, so they work the same online. Not in the tutorial
## world (the tutorial covers it) or on a server. A setting turns them off.
## The HUD's hint card (scripts/ui/hint_card.gd) shows them.
signal shown(hint: Dictionary)
const GAP := 16.0 ## seconds between tips, so they don't pile up
const START_QUIET := 4.0 ## nothing in the first seconds of a world
var path := "user://hints.json" ## your settings: on or off, and the tips seen
var enabled := true
var seen: Array = []
var hints: Array = []
var guide_name := ""
var world: Node3D = null
var active := false
var _held: Dictionary = {} ## hint id -> seconds its condition has held
var _events: Dictionary = {} ## "howl" -> true, until the tip shows
var _cooldown := 0.0
func _ready() -> void:
var d: Variant = JSON.parse_string(FileAccess.get_file_as_string("res://data/hints.json"))
if d is Dictionary:
hints = d.get("hints", [])
guide_name = String(d.get("guide", ""))
load_prefs()
func load_prefs() -> void:
enabled = true
seen = []
if not FileAccess.file_exists(path):
return
var d: Variant = JSON.parse_string(FileAccess.get_file_as_string(path))
if d is Dictionary:
enabled = bool(d.get("enabled", true))
for id in d.get("seen", []):
seen.append(String(id))
func save_prefs() -> void:
var f := FileAccess.open(path, FileAccess.WRITE)
if f != null:
f.store_string(JSON.stringify({"enabled": enabled, "seen": seen}, "\t"))
func set_enabled(on: bool) -> void:
enabled = on
save_prefs()
## Every tip can show again (the pause menu's "Show tips again").
func reset_seen() -> void:
seen = []
save_prefs()
var allow_headless := false ## tests: run with no screen (and their own `path`)
func start(w: Node3D) -> void:
if DisplayServer.get_name() == "headless" and not allow_headless:
return # (the other suites' worlds mustn't use up your real tips)
world = w
active = true
_held = {}
_events = {}
_cooldown = START_QUIET
func stop() -> void:
active = false
world = null
## Something that a condition can't read happened: "howl", "died".
func event(id: String) -> void:
if active:
_events[id] = true
func _process(delta: float) -> void:
if active:
step(delta)
func step(dt: float) -> void:
if not active or not enabled or world == null or not is_instance_valid(world) or Guide.active:
return
_cooldown -= dt
var due: Dictionary = {}
for h in hints:
var id := String(h.id)
if seen.has(id):
continue
if _met(String(h.when)):
_held[id] = float(_held.get(id, 0.0)) + dt
if due.is_empty() and _held[id] >= float(h.get("hold", 1.0)):
due = h
else:
_held[id] = 0.0
if not due.is_empty() and _cooldown <= 0.0:
_show(due)
func _show(h: Dictionary) -> void:
seen.append(String(h.id))
_events.erase(String(h.when).trim_prefix("event:"))
save_prefs()
_cooldown = GAP
shown.emit(h)
func _met(when: String) -> bool:
var player: Node = world.player
if player == null or not is_instance_valid(player):
return false
var dead: bool = world.dead_waiting
var kind := when.get_slice(":", 0)
var vals := when.get_slice(":", 1).split("|", false) if when.contains(":") else PackedStringArray()
match kind:
"event":
return not dead and _events.has(vals[0])
"status":
if dead:
return false
for s in player.survival.statuses:
for v in vals:
if String(s).begins_with(v):
return true
return false
"weather":
return not dead and world.weather != null and String(world.weather.state) in vals
"has":
return not dead and player.inventory.count(vals[0]) > 0
"night":
return not dead and world.day_night.is_night()
"stamina_low":
return not dead and player.survival.stamina < 8.0
"wolf_moon":
return not dead and world.day_night.is_night() and world.day_night.wolf_moon_now()
"hard_winter":
return not dead and world.weather != null and world.weather.in_hard_winter()
return false

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@@ -396,6 +396,7 @@ func howl() -> void:
if world.server_mode:
CreatureNet.howl((live[0] as Node3D).global_position + Vector3(0, 1, 0)) # everyone hears it
return
Hints.event("howl")
if _audio == null:
return
var from: Node3D = alpha if alpha_alive() else live[0] # (the alpha's howl is deeper)

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@@ -250,6 +250,7 @@ func _s2c_howl(at: Vector3) -> void:
if not _alive_world():
return
howls_heard += 1
Hints.event("howl")
if DisplayServer.get_name() == "headless":
return
if _howl_player == null or not is_instance_valid(_howl_player):

63
scripts/ui/hint_card.gd Normal file
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@@ -0,0 +1,63 @@
extends Control
## Old Tam's tips in normal worlds (scripts/core/hints.gd): a card top right,
## under the clock, for 14 seconds. H puts it away early.
const UITheme = preload("res://scripts/ui/theme.gd")
const SHOW_FOR := 14.0
var _box: PanelContainer
var _title: Label
var _text: Label
var _tween: Tween
func setup() -> void:
set_anchors_and_offsets_preset(Control.PRESET_FULL_RECT)
mouse_filter = Control.MOUSE_FILTER_IGNORE
_box = UITheme.panel()
_box.set_anchors_and_offsets_preset(Control.PRESET_TOP_RIGHT)
_box.grow_horizontal = Control.GROW_DIRECTION_BEGIN
_box.offset_right = -22
_box.offset_top = 48
_box.custom_minimum_size = Vector2(340, 0)
_box.mouse_filter = Control.MOUSE_FILTER_IGNORE
_box.modulate.a = 0.0
_box.visible = false
add_child(_box)
var v := VBoxContainer.new()
v.add_theme_constant_override("separation", 4)
v.custom_minimum_size = Vector2(320, 0)
_box.add_child(v)
v.add_child(UITheme.label("%s's tip (H hides · tips can be turned off in the menu)" % Hints.guide_name if not Hints.guide_name.is_empty() else "Tip (H hides)", 13, UITheme.TEXT_DIM))
_title = UITheme.label("", 19)
v.add_child(_title)
_text = UITheme.label("", 15, UITheme.TEXT_DIM)
_text.autowrap_mode = TextServer.AUTOWRAP_WORD_SMART
_text.custom_minimum_size = Vector2(320, 0)
v.add_child(_text)
Hints.shown.connect(show_hint)
func show_hint(h: Dictionary) -> void:
_title.text = String(h.title)
_text.text = ("\"%s\"" % String(h.text)) if not Hints.guide_name.is_empty() else String(h.text)
_box.visible = true
if _tween != null:
_tween.kill()
_tween = create_tween()
_tween.tween_property(_box, "modulate:a", 1.0, 0.4)
_tween.tween_interval(SHOW_FOR)
_tween.tween_property(_box, "modulate:a", 0.0, 0.8)
_tween.tween_callback(func(): _box.visible = false)
func is_showing() -> bool:
return _box.visible
func hide_hint() -> void:
if _tween != null:
_tween.kill()
_box.visible = false
_box.modulate.a = 0.0
func _unhandled_input(event: InputEvent) -> void:
if _box.visible and event is InputEventKey and event.pressed and not event.echo and event.keycode == KEY_H:
hide_hint()
get_viewport().set_input_as_handled()

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@@ -179,6 +179,11 @@ func _build_stats(root: Control) -> void:
guide.name = "Guide"
root.add_child(guide)
guide.setup(player)
# Old Tam's tips in normal worlds (T4), in the same place.
var tips := preload("res://scripts/ui/hint_card.gd").new()
tips.name = "HintCard"
root.add_child(tips)
tips.setup()
func _process(_d: float) -> void:
_fade_chat()

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@@ -80,6 +80,26 @@ func bind(p: CharacterBody3D) -> void:
sens_row.add_child(sens)
_main.add_child(sens_row)
# Old Tam's tips in normal worlds (T4): on or off, or all of them again.
if not Guide.active:
var tips_row := HBoxContainer.new()
var tips := CheckButton.new()
tips.text = "Old Tam's tips"
tips.focus_mode = Control.FOCUS_NONE
tips.button_pressed = Hints.enabled
tips.add_theme_font_size_override("font_size", 18)
tips.size_flags_horizontal = Control.SIZE_EXPAND_FILL
tips.toggled.connect(Hints.set_enabled)
tips_row.add_child(tips)
var again := Button.new()
again.text = "Show again"
again.focus_mode = Control.FOCUS_NONE
again.add_theme_font_size_override("font_size", 15)
again.tooltip_text = "Every tip shows once more, when it next fits"
again.pressed.connect(func(): Hints.reset_seen(); again.text = "Done")
tips_row.add_child(again)
_main.add_child(tips_row)
# The tutorial: skip a step, or leave it (saved, to carry on later).
if Guide.active:
_main.add_child(_button("Skip this tutorial step", func(): Guide.skip(); close()))

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@@ -187,6 +187,7 @@ func heat_at(pos: Vector3, holder: Node = null) -> float:
## Death: everything you carried goes into a grave where you fell, and you
## wake up at the island start. The world carries on.
func _on_player_died() -> void:
Hints.event("died")
var pos := player.global_position
pos.y = terrain.sample_height(pos.x, pos.z)
if pos.y < terrain.water_level:
@@ -245,6 +246,7 @@ func respawn_after_death() -> void:
## Online: the server says we died. Same screen; Respawn asks the server.
func died_online(text: String, has_items: bool, to_bed: bool, penalty: String = "grave") -> void:
Hints.event("died")
dead_waiting = true
player.velocity = Vector3.ZERO
player.set_physics_process(false)
@@ -404,6 +406,10 @@ func _on_terrain_ready() -> void:
player.set_physics_process(true)
set_physics_process(true)
creatures.setup(self)
# Old Tam's tips (T4): your own world or a server's, not the tutorial's.
if not server_mode and not menu_mode and not bool(Saves.read_meta(Saves.current_id).get("tutorial", false)) \
and not "--tutorial" in OS.get_cmdline_user_args():
Hints.start(self)
if is_online():
_go_online()
_maybe_capture()
@@ -553,6 +559,8 @@ func _exit_tree() -> void:
save_now()
if Guide.world == self:
Guide.stop()
if Hints.world == self:
Hints.stop()
func _notification(what: int) -> void:
if what != NOTIFICATION_WM_CLOSE_REQUEST or menu_mode: