0.6.1: Emberwild is now Cinderwild (the old name's taken on Steam). Saves, identity and settings are copied across from the Emberwild folder on first start; the site moves to cinderwild.psbailey.uk; same protocol (18), so 0.6.0 and 0.6.1 play together
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README.md
16
README.md
@@ -16,8 +16,10 @@ addon SDK with guard rails.
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## Status
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See `docs/ROADMAP.md` for milestones and `docs/ARCHITECTURE.md` for the design.
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**Emberwild 0.6.0** is released (download page and player guide:
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https://emberwild-95k.pages.dev, builds on the Gitea releases). Built so far:
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**Cinderwild 0.6.1** is released (download page and player guide:
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https://cinderwild.psbailey.uk, builds on the Gitea releases). Up to 0.6.0 it
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was called Emberwild (a name already taken on Steam); before that, Valheimlike.
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Built so far:
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- M0-M1: the island, survival, crafting, building, weather, wildlife, hunting, fishing.
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- M2: self-hosted multiplayer (Host Game, dedicated servers, rules, chat, admin).
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- P1-P5 (`docs/PROGRESSION_DESIGN.md`): iron, stone building, the wolf moon and
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@@ -60,7 +62,7 @@ godot --headless --path . -- --server
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## Packaged builds
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```bash
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tools/export.sh # build/Emberwild-<version>-macos.zip and -windows.zip
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tools/export.sh # build/Cinderwild-<version>-macos.zip and -windows.zip
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tools/export.sh macOS # or just one ("macOS" / "Windows")
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```
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Needs the Godot export templates for your Godot version (Editor > Manage
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@@ -69,17 +71,17 @@ Export Templates). The version number is `application/short_version` in
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- **Mac:** a universal .app, ad-hoc signed but not notarised. On another Mac,
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the first launch needs right-click > Open (or System Settings > Privacy &
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Security > Open Anyway).
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- **Windows:** unzip and run `Emberwild.exe` (keep `Emberwild.pck` beside
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- **Windows:** unzip and run `Cinderwild.exe` (keep `Cinderwild.pck` beside
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it). It's unsigned, so SmartScreen says "Windows protected your PC":
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More info > Run anyway.
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- A packaged copy is also a dedicated server:
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`Emberwild.app/Contents/MacOS/Emberwild --headless -- --server` (Mac) or
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`Emberwild.exe --headless -- --server` (Windows). Saves and settings live in
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`Cinderwild.app/Contents/MacOS/Cinderwild --headless -- --server` (Mac) or
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`Cinderwild.exe --headless -- --server` (Windows). Saves and settings live in
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the same user folder as a copy run from source.
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## Trailer and download page
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```bash
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tools/trailer/make_trailer.sh # build/Emberwild-trailer.mp4: recorded in-game (Movie Maker), needs ffmpeg
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tools/trailer/make_trailer.sh # build/Cinderwild-trailer.mp4: recorded in-game (Movie Maker), needs ffmpeg
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tools/site/make_shots.sh # build/shots/*.jpg: the page's screenshots, rendered in a window
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tools/site/make_site.sh # build/site/: index.html, guide.html, the shots, poster and trailer for the current release
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```
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