0.6.1: Emberwild is now Cinderwild (the old name's taken on Steam). Saves, identity and settings are copied across from the Emberwild folder on first start; the site moves to cinderwild.psbailey.uk; same protocol (18), so 0.6.0 and 0.6.1 play together
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@@ -121,7 +121,7 @@ an out-of-date game can't join an up-to-date server: today that means
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`git pull` and a restart on every machine.
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*Built so far (the check):* `scripts/core/updates.gd` asks the feed in
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Project Settings (`emberwild/updates/feed`, now the git server's
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Project Settings (`cinderwild/updates/feed`, now the git server's
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`releases/latest` API; Gitea, Forgejo and GitHub answer alike) once at
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start-up. It reads the release's `version.json` asset (written by
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`tools/export.sh`: version, protocol, per-platform file, sha256 and size).
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