0.6.1: Emberwild is now Cinderwild (the old name's taken on Steam). Saves, identity and settings are copied across from the Emberwild folder on first start; the site moves to cinderwild.psbailey.uk; same protocol (18), so 0.6.0 and 0.6.1 play together
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@@ -1,6 +1,6 @@
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extends RefCounted
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## Report a bug (0.6.0, the playtest; pause menu): opens a new issue on the
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## Emberwild repo in your browser, already filled in with a title to edit,
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## Cinderwild repo in your browser, already filled in with a title to edit,
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## a few questions to answer, and the details we'd ask for anyway (version,
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## computer, single-player or online, which land, the day and time, where you
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## are). You read it, add what happened, and press Create Issue: nothing is
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@@ -46,7 +46,7 @@ static func mode(world: Node) -> String:
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## The details, one per line (what's in the issue, and what "Copy" copies).
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static func details(world: Node) -> Dictionary:
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var d := {
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"Version": "Emberwild %s (protocol %d)" % [String(ProjectSettings.get_setting("application/config/version", "?")), int(_al("Net").PROTOCOL)],
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"Version": "Cinderwild %s (protocol %d)" % [String(ProjectSettings.get_setting("application/config/version", "?")), int(_al("Net").PROTOCOL)],
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"Computer": "%s %s" % [OS.get_name(), OS.get_version()],
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"Graphics": "%s (%s)" % [RenderingServer.get_video_adapter_name(), RenderingServer.get_current_rendering_method()],
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"Mode": mode(world),
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Reference in New Issue
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