0.6.1: Emberwild is now Cinderwild (the old name's taken on Steam). Saves, identity and settings are copied across from the Emberwild folder on first start; the site moves to cinderwild.psbailey.uk; same protocol (18), so 0.6.0 and 0.6.1 play together
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@@ -176,7 +176,7 @@ func _start_dedicated() -> void:
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func _on_update_checked(s: String) -> void:
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if s == "available":
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print("[server] Emberwild %s is out (protocol %d); this server runs %s (protocol %d). %s" % [
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print("[server] Cinderwild %s is out (protocol %d); this server runs %s (protocol %d). %s" % [
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Updates.latest_version(), Updates.latest_protocol(), Updates.version, PROTOCOL,
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"Players with the new version can't join until it's updated." if Updates.latest_protocol() != PROTOCOL else ""])
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@@ -694,7 +694,7 @@ func _c2s_hello(d: Dictionary) -> void:
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return
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if int(d.get("protocol", 0)) != PROTOCOL:
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var theirs := int(d.get("protocol", 0))
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_reject(peer, "Different game version: this server runs Emberwild %s (protocol %d), you have protocol %d. %s" % [
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_reject(peer, "Different game version: this server runs Cinderwild %s (protocol %d), you have protocol %d. %s" % [
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Updates.version, PROTOCOL, theirs, "Update the game to join." if theirs < PROTOCOL else "The server needs updating."])
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return
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# (A crossing to another land comes with a one-time pass instead, checked
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@@ -6,7 +6,7 @@ extends RefCounted
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const DEFAULT_PATH := "user://server/server.json"
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const DEFAULTS := {
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"server_name": "Emberwild server",
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"server_name": "Cinderwild server",
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"motd": "Welcome!",
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"port": 24242,
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"max_players": 8,
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