0.6.1: Emberwild is now Cinderwild (the old name's taken on Steam). Saves, identity and settings are copied across from the Emberwild folder on first start; the site moves to cinderwild.psbailey.uk; same protocol (18), so 0.6.0 and 0.6.1 play together
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@@ -127,7 +127,7 @@ func bind(p: CharacterBody3D) -> void:
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_main.add_child(tips_row)
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var upd := CheckButton.new()
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upd.text = "Check for updates at start (Emberwild %s)" % Updates.version
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upd.text = "Check for updates at start (Cinderwild %s)" % Updates.version
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upd.focus_mode = Control.FOCUS_NONE
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upd.button_pressed = Updates.enabled
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upd.add_theme_font_size_override("font_size", 16)
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@@ -187,7 +187,7 @@ func bind(p: CharacterBody3D) -> void:
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var rt := UITheme.label("Report a bug", 26)
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rt.horizontal_alignment = HORIZONTAL_ALIGNMENT_CENTER
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_report.add_child(rt)
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var how := UITheme.label("This opens a new issue on Emberwild's Gitea page in your browser, filled in with your version, computer and where you are in the game. Say what happened, then press Create Issue. (You'll need to be signed in there.) Nothing is sent from the game itself.", 15)
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var how := UITheme.label("This opens a new issue on Cinderwild's Gitea page in your browser, filled in with your version, computer and where you are in the game. Say what happened, then press Create Issue. (You'll need to be signed in there.) Nothing is sent from the game itself.", 15)
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how.autowrap_mode = TextServer.AUTOWRAP_WORD
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how.custom_minimum_size = Vector2(380, 0)
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_report.add_child(how)
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