0.6.1: Emberwild is now Cinderwild (the old name's taken on Steam). Saves, identity and settings are copied across from the Emberwild folder on first start; the site moves to cinderwild.psbailey.uk; same protocol (18), so 0.6.0 and 0.6.1 play together

This commit is contained in:
Paul Bailey
2026-11-07 16:14:11 +00:00
parent 04b9d17826
commit c2c86b5f78
36 changed files with 262 additions and 173 deletions

View File

@@ -127,7 +127,7 @@ func bind(p: CharacterBody3D) -> void:
_main.add_child(tips_row)
var upd := CheckButton.new()
upd.text = "Check for updates at start (Emberwild %s)" % Updates.version
upd.text = "Check for updates at start (Cinderwild %s)" % Updates.version
upd.focus_mode = Control.FOCUS_NONE
upd.button_pressed = Updates.enabled
upd.add_theme_font_size_override("font_size", 16)
@@ -187,7 +187,7 @@ func bind(p: CharacterBody3D) -> void:
var rt := UITheme.label("Report a bug", 26)
rt.horizontal_alignment = HORIZONTAL_ALIGNMENT_CENTER
_report.add_child(rt)
var how := UITheme.label("This opens a new issue on Emberwild's Gitea page in your browser, filled in with your version, computer and where you are in the game. Say what happened, then press Create Issue. (You'll need to be signed in there.) Nothing is sent from the game itself.", 15)
var how := UITheme.label("This opens a new issue on Cinderwild's Gitea page in your browser, filled in with your version, computer and where you are in the game. Say what happened, then press Create Issue. (You'll need to be signed in there.) Nothing is sent from the game itself.", 15)
how.autowrap_mode = TextServer.AUTOWRAP_WORD
how.custom_minimum_size = Vector2(380, 0)
_report.add_child(how)