0.6.1: Emberwild is now Cinderwild (the old name's taken on Steam). Saves, identity and settings are copied across from the Emberwild folder on first start; the site moves to cinderwild.psbailey.uk; same protocol (18), so 0.6.0 and 0.6.1 play together
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@@ -80,7 +80,7 @@ func _ready() -> void:
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col.offset_right = 520
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col.add_theme_constant_override("separation", 14)
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root.add_child(col)
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col.add_child(UITheme.label("EMBERWILD", 54))
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col.add_child(UITheme.label("CINDERWILD", 54))
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col.add_child(UITheme.label("Survive the island. Build a home.", 18, UITheme.TEXT_DIM))
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var spacer := Control.new()
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spacer.custom_minimum_size = Vector2(0, 24)
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@@ -413,7 +413,7 @@ func _host_page() -> Control:
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func _fill_host() -> void:
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var c: RefCounted = load("res://scripts/net/server_config.gd").open(Net.host_config)
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var n: String = c.data.server_name
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_host_name.text = "%s's island" % Net.get_identity().name if n == "Emberwild server" else n
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_host_name.text = "%s's island" % Net.get_identity().name if n in ["Cinderwild server", "Emberwild server"] else n
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_host_port.text = str(int(c.data.port))
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_host_pw.text = String(c.data.password)
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var preset := "co-op"
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@@ -801,7 +801,7 @@ var version_label: Label
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## The version, bottom left; and a card bottom right when a newer one is out.
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func _build_update_banner(root: Control) -> void:
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# (bottom right: the menu column runs down the left and would cover it)
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version_label = UITheme.label("Emberwild %s" % Updates.version, 13, UITheme.TEXT_DIM)
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version_label = UITheme.label("Cinderwild %s" % Updates.version, 13, UITheme.TEXT_DIM)
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version_label.set_anchors_and_offsets_preset(Control.PRESET_BOTTOM_RIGHT)
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version_label.grow_horizontal = Control.GROW_DIRECTION_BEGIN
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version_label.grow_vertical = Control.GROW_DIRECTION_BEGIN
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@@ -842,7 +842,7 @@ func _on_update_checked(s: String) -> void:
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return
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var notes := String(Updates.latest.get("notes", ""))
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var how := "" if Updates.packaged() else "\nRunning from the source: git pull in the game folder, then restart."
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_update_text.text = "Emberwild %s is out (you have %s).%s%s" % [Updates.latest_version(), Updates.version,
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_update_text.text = "Cinderwild %s is out (you have %s).%s%s" % [Updates.latest_version(), Updates.version,
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("\n" + notes) if not notes.is_empty() else "", how]
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_update_btn.text = "Download" if Updates.packaged() and not String(Updates.download().get("url", "")).is_empty() else "Release page"
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_update_btn.disabled = Updates.download_url().is_empty()
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@@ -858,7 +858,7 @@ static func version_advice(reason: String) -> String:
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if not reason.begins_with("Different game version"):
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return ""
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if Updates.state == "available":
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return "\nEmberwild %s is out: Download is on the title page." % Updates.latest_version()
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return "\nCinderwild %s is out: Download is on the title page." % Updates.latest_version()
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if reason.ends_with("Update the game to join."):
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return "\nThere's no newer release yet: the server may be running a newer copy from the source."
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return ""
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