0.6.1: Emberwild is now Cinderwild (the old name's taken on Steam). Saves, identity and settings are copied across from the Emberwild folder on first start; the site moves to cinderwild.psbailey.uk; same protocol (18), so 0.6.0 and 0.6.1 play together
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@@ -53,11 +53,11 @@ func _run() -> void:
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Net.arrived.connect(func(l): _arrived = l)
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for d in [SRV, BOBS]:
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_rm_tree(d)
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# (EMBERWILD_SERVER_BIN=<an exported game>: the hub, and the land servers
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# (CINDERWILD_SERVER_BIN=<an exported game>: the hub, and the land servers
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# it starts, are that build: checks a release does it too.)
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_spawn(["--server", "--port", str(PORT), "--config", ProjectSettings.globalize_path(SRV + "/server.json"),
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"--server-name", "Lands Test", "--seed", str(SEED), "--debug-cheats", "--no-creatures"], "",
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OS.get_environment("EMBERWILD_SERVER_BIN"))
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OS.get_environment("CINDERWILD_SERVER_BIN"))
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await _sleep(4.0)
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await _body()
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if world != null and is_instance_valid(world):
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