0.6.1: Emberwild is now Cinderwild (the old name's taken on Steam). Saves, identity and settings are copied across from the Emberwild folder on first start; the site moves to cinderwild.psbailey.uk; same protocol (18), so 0.6.0 and 0.6.1 play together

This commit is contained in:
Paul Bailey
2026-11-07 16:14:11 +00:00
parent 04b9d17826
commit c2c86b5f78
36 changed files with 262 additions and 173 deletions

View File

@@ -53,11 +53,11 @@ func _run() -> void:
Net.arrived.connect(func(l): _arrived = l)
for d in [SRV, BOBS]:
_rm_tree(d)
# (EMBERWILD_SERVER_BIN=<an exported game>: the hub, and the land servers
# (CINDERWILD_SERVER_BIN=<an exported game>: the hub, and the land servers
# it starts, are that build: checks a release does it too.)
_spawn(["--server", "--port", str(PORT), "--config", ProjectSettings.globalize_path(SRV + "/server.json"),
"--server-name", "Lands Test", "--seed", str(SEED), "--debug-cheats", "--no-creatures"], "",
OS.get_environment("EMBERWILD_SERVER_BIN"))
OS.get_environment("CINDERWILD_SERVER_BIN"))
await _sleep(4.0)
await _body()
if world != null and is_instance_valid(world):