0.6.1: Emberwild is now Cinderwild (the old name's taken on Steam). Saves, identity and settings are copied across from the Emberwild folder on first start; the site moves to cinderwild.psbailey.uk; same protocol (18), so 0.6.0 and 0.6.1 play together
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@@ -3,12 +3,12 @@
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<head>
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<meta charset="utf-8">
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<meta name="viewport" content="width=device-width, initial-scale=1">
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<title>Emberwild: a self-hosted co-op survival game</title>
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<meta name="description" content="Emberwild is a low-poly survival game: gather, hunt, build a home and hold out through the night, then dig through the sea cliffs to the Cove. Alone, or with friends on your own server.">
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<title>Cinderwild: a self-hosted co-op survival game</title>
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<meta name="description" content="Cinderwild is a low-poly survival game: gather, hunt, build a home and hold out through the night, then dig through the sea cliffs to the Cove. Alone, or with friends on your own server.">
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<meta name="theme-color" content="#15110d">
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<meta property="og:type" content="website">
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<meta property="og:url" content="{{SITE_URL}}/">
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<meta property="og:title" content="Emberwild">
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<meta property="og:title" content="Cinderwild">
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<meta property="og:description" content="Survive the island. Build a home. Self-hosted co-op survival for Mac and Windows.">
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<meta property="og:image" content="{{SITE_URL}}/poster.jpg">
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<meta name="twitter:card" content="summary_large_image">
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@@ -137,7 +137,7 @@
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<nav class="top" aria-label="Site">
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<div class="wrap">
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<a class="brand" href="#">EMBERWILD</a>
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<a class="brand" href="#">CINDERWILD</a>
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<a class="l opt" href="#trailer">Trailer</a>
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<a class="l opt" href="#world">The game</a>
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<a class="l" href="guide.html">Guide</a>
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@@ -148,7 +148,7 @@
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<header class="hero">
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<div class="wrap">
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<span class="pill">Version {{VERSION}} · playtest</span>
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<h1>EMBERWILD</h1>
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<h1>CINDERWILD</h1>
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<p class="tag">Survive the island. Build a home. Find what lies beyond.</p>
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<p class="sub">A low-poly survival game for Mac and Windows. Gather, hunt and build, hold out
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through wolf moons and hard winters, then dig down through the sea cliffs to the Cove.
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@@ -168,7 +168,7 @@
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<h2 id="trailer-title">The trailer</h2>
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<p class="lead">Under a minute, recorded in the game.</p>
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<div class="video">
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<video controls preload="metadata" poster="poster.jpg" aria-label="Emberwild trailer">
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<video controls preload="metadata" poster="poster.jpg" aria-label="Cinderwild trailer">
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<source src="trailer.mp4" type="video/mp4">
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Your browser can't play this video. <a href="trailer.mp4">Download the trailer</a>.
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</video>
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@@ -216,6 +216,7 @@
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<p class="lead">The Cove gets its own. This is a playtest build: thanks for trying it.</p>
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<div class="new">
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<ul class="ticks">
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<li>A new name: Emberwild is now Cinderwild (another game already had the old one). Your worlds come with you.</li>
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<li>A wreck on the Cove's beach, with a treasure map in the captain's sea chest for each player.</li>
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<li>Your own X on your map: dig up the pirate chest for a ship's compass, a spyglass, a cutlass and gold.</li>
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<li>The drowned crew rise to guard it. Dig by day if you're wise.</li>
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@@ -271,7 +272,7 @@
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<h3>Windows <span class="yours">· your computer</span></h3>
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<p class="meta">64-bit · {{WIN_SIZE}}</p>
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<a class="btn" href="{{WIN_URL}}">Download for Windows</a>
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<p class="note">Unzip, then run <code>Emberwild.exe</code>. If SmartScreen warns,
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<p class="note">Unzip, then run <code>Cinderwild.exe</code>. If SmartScreen warns,
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choose <b>More info</b> > <b>Run anyway</b> (it isn't signed yet).</p>
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</div>
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</div>
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@@ -300,7 +301,7 @@
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</tbody>
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</table>
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<p class="note">A spare computer can run a dedicated server from the same download:
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<code>Emberwild --headless -- --server</code>.
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<code>Cinderwild --headless -- --server</code>.
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<a href="guide.html#multiplayer">More in the guide</a>.</p>
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</div>
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</section>
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@@ -314,7 +315,7 @@
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<a href="{{REPO_URL}}/issues">Report a bug</a>
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<a href="{{REPO_URL}}">Source</a>
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</nav>
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<span>Emberwild {{VERSION}}. Made with Godot.</span>
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<span>Cinderwild {{VERSION}}. Made with Godot.</span>
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</div>
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</footer>
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