0.6.1: Emberwild is now Cinderwild (the old name's taken on Steam). Saves, identity and settings are copied across from the Emberwild folder on first start; the site moves to cinderwild.psbailey.uk; same protocol (18), so 0.6.0 and 0.6.1 play together
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@@ -2,7 +2,7 @@
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# Records the test trailer (tools/trailer/trailer.gd) with Godot's Movie
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# Maker and encodes it, with a generated music pad under the game's sound:
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#
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# tools/trailer/make_trailer.sh # -> build/Emberwild-trailer.mp4 (+ poster.jpg)
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# tools/trailer/make_trailer.sh # -> build/Cinderwild-trailer.mp4 (+ poster.jpg)
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#
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# Needs ffmpeg. Takes about a minute: the shots are rendered frame by frame
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# at 30 fps whatever the machine's speed, so the result never stutters.
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@@ -13,7 +13,7 @@ command -v ffmpeg >/dev/null || { echo "needs ffmpeg (brew install ffmpeg)"; exi
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mkdir -p build/trailer
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RAW=build/trailer/raw.avi
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OUT=build/Emberwild-trailer.mp4
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OUT=build/Cinderwild-trailer.mp4
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rm -f "$RAW"
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"$GODOT" --path . --resolution 1280x720 --fixed-fps 30 --write-movie "$RAW" \
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--script tools/trailer/trailer.gd -- --no-creatures > build/trailer/render.log 2>&1
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@@ -182,7 +182,7 @@ func _clock(hours: float) -> void:
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# --- the shots -------------------------------------------------------------------------
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func _shot_dawn() -> void:
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big.text = "EMBERWILD"
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big.text = "CINDERWILD"
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sub.text = "Survive the island. Build a home."
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var c := Vector3(0, 0, -10)
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await _shot(7.5, func(t: float, k: float):
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@@ -335,7 +335,7 @@ func _shot_cove() -> void:
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_park_player(Vector3(pier.start.x, pier.start.y + 1.0, pier.start.z)), "Find what lies beyond.")
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func _shot_end() -> void:
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big.text = "EMBERWILD"
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big.text = "CINDERWILD"
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sub.text = "Self-hosted co-op survival · %s" % String(ProjectSettings.get_setting("application/config/version", ""))
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# Rising over the Cove's bay, looking back at the land.
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var pier: Node3D = world.pier
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