0.6.1: Emberwild is now Cinderwild (the old name's taken on Steam). Saves, identity and settings are copied across from the Emberwild folder on first start; the site moves to cinderwild.psbailey.uk; same protocol (18), so 0.6.0 and 0.6.1 play together

This commit is contained in:
Paul Bailey
2026-11-07 16:14:11 +00:00
parent 04b9d17826
commit c2c86b5f78
36 changed files with 262 additions and 173 deletions

View File

@@ -2,7 +2,7 @@
# Records the test trailer (tools/trailer/trailer.gd) with Godot's Movie
# Maker and encodes it, with a generated music pad under the game's sound:
#
# tools/trailer/make_trailer.sh # -> build/Emberwild-trailer.mp4 (+ poster.jpg)
# tools/trailer/make_trailer.sh # -> build/Cinderwild-trailer.mp4 (+ poster.jpg)
#
# Needs ffmpeg. Takes about a minute: the shots are rendered frame by frame
# at 30 fps whatever the machine's speed, so the result never stutters.
@@ -13,7 +13,7 @@ command -v ffmpeg >/dev/null || { echo "needs ffmpeg (brew install ffmpeg)"; exi
mkdir -p build/trailer
RAW=build/trailer/raw.avi
OUT=build/Emberwild-trailer.mp4
OUT=build/Cinderwild-trailer.mp4
rm -f "$RAW"
"$GODOT" --path . --resolution 1280x720 --fixed-fps 30 --write-movie "$RAW" \
--script tools/trailer/trailer.gd -- --no-creatures > build/trailer/render.log 2>&1