play.sh to start the game; Godot checks shared with run_server.sh

This commit is contained in:
Paul Bailey
2026-11-04 18:12:56 +00:00
parent 80786ab796
commit c87b241b29
4 changed files with 55 additions and 30 deletions

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@@ -25,6 +25,13 @@ godot --headless --path . --import
Without it you get errors like `Could not find type "Inventory"`.
`server/run_server.sh` and `tests/run_all.sh` do this for you.
## Playing
```bash
./play.sh
```
It finds Godot (on the PATH, or `/Applications/Godot.app`; set `GODOT=` to
pick one), checks it's 4.7+, imports a fresh copy once, then opens the game.
## 3. Running a dedicated server
```bash
server/run_server.sh # settings from server.json