Audio: mood music, ambience, sound effects and creature voices (Kenney CC0 + synthesised); protocol 13

This commit is contained in:
Paul Bailey
2026-11-05 21:03:54 +00:00
parent 2a9d47630e
commit caa611fac6
159 changed files with 1814 additions and 3 deletions

View File

@@ -339,6 +339,7 @@ func swing() -> void:
if _swing_cd > 0.0:
return
_swing_cd = float(Actions.melee_stats(player).cooldown)
get_tree().create_timer(0.12).timeout.connect(func(): Sfx.me("swing")) # (as it comes down)
var tw := create_tween()
var wind := Transform3D(_view_rest.basis.rotated(Vector3.RIGHT, deg_to_rad(35)), _view_rest.origin + Vector3(0, 0.08, 0.05))
var strike := Transform3D(_view_rest.basis.rotated(Vector3.RIGHT, deg_to_rad(-70)), _view_rest.origin + Vector3(-0.05, -0.05, -0.15))