P5 the Old Stag: standing stones and altar, three-phase boss with charges, stun window, spirit wolves and stomps; antler pickaxe and trophy; group scaling and credit for every fighter; online 3-player test (protocol 12)
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@@ -141,7 +141,9 @@ func _body(world: Node3D, id: String) -> void:
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world = await _spawn_world()
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player = world.get_node("Player")
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sv = player.survival
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check(absf(sv.hunger - 42.0) < 0.5 and absf(sv.warmth - 33.0) < 0.5, "stats restored (food %.0f, warmth %.0f)" % [sv.hunger, sv.warmth])
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# (Warmth starts moving toward the air's again in the frames the world
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# takes to load, so it's only roughly where it was.)
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check(absf(sv.hunger - 42.0) < 0.5 and absf(sv.warmth - 33.0) < 3.0, "stats restored (food %.0f, warmth %.0f)" % [sv.hunger, sv.warmth])
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check(world.day_night.day == 3 and absf(world.day_night.hours() - 18.0) < 0.2, "time of day restored (%s)" % world.day_night.clock_text())
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var fire2: Node = null
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for p in world.get_node("Pieces").get_children():
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