T2 tutorial: all five chapters with Old Tam, scripted dusk and demo wolf, rabbits for the hunt, title-screen Tutorial entry, pause-menu skip/leave, goodbye card; full bot playthrough test
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@@ -9,6 +9,8 @@ var _pages: Dictionary = {} ## name -> Control
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var _name_edit: LineEdit
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var _seed_edit: LineEdit
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var _rot_pick: OptionButton
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## The page to open on (the tutorial's "Start your own world" sends you to "new").
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static var start_page := ""
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## [setting, what the New World page calls it]
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const ROT_CHOICES := [["normal", "Normally (raw meat lasts 2 days)"], ["slow", "Slowly (twice as long)"], ["off", "Never"]]
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var _list: VBoxContainer
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@@ -100,7 +102,8 @@ func _ready() -> void:
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Net.players_changed.connect(func():
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if _pages["lobby"].visible:
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_fill_lobby())
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_show("main")
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_show(start_page if start_page in _pages else "main")
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start_page = ""
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# Back from a server (left, kicked, or it went away): say why.
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if Net.state == "offline" and not Net.last_reason.is_empty():
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_show("join")
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@@ -202,9 +205,13 @@ func _main_page() -> Control:
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var v := VBoxContainer.new()
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v.add_theme_constant_override("separation", 10)
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var worlds := Saves.list_worlds()
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if not worlds.is_empty():
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if worlds.is_empty():
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v.add_child(UITheme.label("New here? Try the tutorial (about 20 minutes).", 15, UITheme.TEXT_DIM))
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else:
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var w: Dictionary = worlds[0]
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v.add_child(_button("Continue: %s" % w.name, _play.bind(w.id)))
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var tut := tutorial_world()
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v.add_child(_button("Tutorial" if tut.is_empty() else "Tutorial (carry on)", _play_tutorial))
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v.add_child(_button("New World", _show.bind("new")))
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var lb := _button("Load World", _show.bind("load"))
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lb.disabled = worlds.is_empty()
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@@ -673,6 +680,20 @@ func _create() -> void:
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var rot: String = ROT_CHOICES[maxi(_rot_pick.selected, 0)][0]
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_play(Saves.create_world(world_name, seed, {"rot": rot}))
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## The tutorial (docs/TUTORIAL_DESIGN.md): its own world on the original
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## island (seed 1337), made the first time and carried on after that.
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const TUTORIAL_SEED := 1337
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static func tutorial_world() -> Dictionary:
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for w in Saves.list_worlds():
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if bool(w.get("tutorial", false)):
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return w
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return {}
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func _play_tutorial() -> void:
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var w := tutorial_world()
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_play(String(w.id) if not w.is_empty() else Saves.create_world("Tutorial", TUTORIAL_SEED, {"tutorial": true}))
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func _play(id: String) -> void:
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Saves.current_id = id
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get_tree().change_scene_to_file(WORLD_SCENE)
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