J3c: a land server stopping tells its players and is started afresh when they rejoin; the extra ports to forward on the Host page, the hosting message, the server log and HOSTING.md
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@@ -426,7 +426,9 @@ func _fill_host() -> void:
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_host_seed_label.text = "Seed" if not existing else "Seed (kept)"
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_host_seed.text = "" if not existing else str(int(c.data.seed))
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_show_host_worldlet(existing, meta_path)
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_host_msg.text = "Your hosted island carries on where you left it." if existing else "A new island will be made."
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_host_msg.text = ("Your hosted island carries on where you left it." if existing else "A new island will be made.") + \
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"\nFriends on your network join at your address. Over the internet, forward %s on your router." % \
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Lands.ports_text(picked_worldlet(_host_worldlet), int(c.data.port))
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_host_msg.add_theme_color_override("font_color", UITheme.TEXT_DIM)
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_host_btn.disabled = false
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