P3 alpha: wolf moon every 7th night, the alpha breaks wooden doors, iron-banded door, broken-door repair, alpha pelt and cloak (protocol 7)
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# Progression and challenges design
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Status: **P1 (iron) and P2 (stone) built**; P3-P5 are proposals.
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Status: **P1 (iron) and P2 (stone) built; P3 started (the alpha)**; the
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rest of P3, and P4-P5, are proposals.
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*As built in P1:*
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- Iron nuggets (70, in the scree under the rim), clay (60, on the lake
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@@ -37,6 +38,19 @@ Status: **P1 (iron) and P2 (stone) built**; P3-P5 are proposals.
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windows still counts.
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- Palisade: 3 m tall, blocks like a wall online too. No fences.
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*As built in P3 so far (the alpha):*
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- Wolf moon: nights 7, 14, 21... (worked out from the day, so every game on
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a server agrees). The moon turns red and a toast warns you.
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- The alpha (135 HP, bites for 16) comes out of the den with the pack and
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leaves at dawn. It isn't afraid of fire and never runs. If it can't reach
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you it batters the nearest shut door near you: a wooden door (or the
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wooden leaf in a stone doorway or palisade gate) gives way after about
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five blows and hangs broken until mended (E, 2 wood); then it comes in.
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- Iron-banded door (forge: 2 iron, 4 wood, 4 nails) can't be broken.
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- Drops: alpha pelt, 1-2 fangs, meat. Alpha cloak (+35 warmth) at the
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workbench. Network protocol 7.
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- Not yet: the bear, crows and foxes, the barrow and its guards.
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Today the island runs out of goals after a few days: once you have stone
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tools, a hut, a bow and a fire, the only threats are wolves at night, the
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cold and your diet. This plan adds a **second tier of materials** (iron and
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@@ -39,6 +39,7 @@ Detailed plan in `docs/SURVIVAL_DESIGN.md` (phases M1a–M1d).
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- [x] Wild flax (fibre plants) *(polish)*
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- [x] Iron: nuggets, ore, clay, kiln, smelter, forge, iron tools and arrows, lantern, tool wear and repair *(P1)*
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- [x] Stone building: stonecutter, cut stone, stone floors, walls, pillars, stairs, windows, doorways, hearth; wooden stairs, windows, posts, palisade and gate *(P2)*
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- [x] The wolf moon and the alpha: breaks wooden doors, iron-banded doors hold, alpha pelt and cloak *(P3, part 1)*
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- [ ] **Iron, stone building and new adversaries**: iron nuggets and ore,
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smelting and a forge, iron tools and durability, cut-stone building,
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an alpha wolf, a bear, a barrow with guards, spoilage and blizzards
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