P3 alpha: wolf moon every 7th night, the alpha breaks wooden doors, iron-banded door, broken-door repair, alpha pelt and cloak (protocol 7)

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Paul Bailey
2026-11-05 01:40:52 +00:00
parent 411bfef34a
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# Progression and challenges design
Status: **P1 (iron) and P2 (stone) built**; P3-P5 are proposals.
Status: **P1 (iron) and P2 (stone) built; P3 started (the alpha)**; the
rest of P3, and P4-P5, are proposals.
*As built in P1:*
- Iron nuggets (70, in the scree under the rim), clay (60, on the lake
@@ -37,6 +38,19 @@ Status: **P1 (iron) and P2 (stone) built**; P3-P5 are proposals.
windows still counts.
- Palisade: 3 m tall, blocks like a wall online too. No fences.
*As built in P3 so far (the alpha):*
- Wolf moon: nights 7, 14, 21... (worked out from the day, so every game on
a server agrees). The moon turns red and a toast warns you.
- The alpha (135 HP, bites for 16) comes out of the den with the pack and
leaves at dawn. It isn't afraid of fire and never runs. If it can't reach
you it batters the nearest shut door near you: a wooden door (or the
wooden leaf in a stone doorway or palisade gate) gives way after about
five blows and hangs broken until mended (E, 2 wood); then it comes in.
- Iron-banded door (forge: 2 iron, 4 wood, 4 nails) can't be broken.
- Drops: alpha pelt, 1-2 fangs, meat. Alpha cloak (+35 warmth) at the
workbench. Network protocol 7.
- Not yet: the bear, crows and foxes, the barrow and its guards.
Today the island runs out of goals after a few days: once you have stone
tools, a hut, a bow and a fire, the only threats are wolves at night, the
cold and your diet. This plan adds a **second tier of materials** (iron and