P3 alpha: wolf moon every 7th night, the alpha breaks wooden doors, iron-banded door, broken-door repair, alpha pelt and cloak (protocol 7)
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@@ -39,6 +39,13 @@ const KINDS := {
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"notice": 0.0, "notice_loud": 0.0, "calm": 40.0,
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"damage": 9.0, "attack_range": 1.8, "attack_cd": 1.2,
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"drops": {"raw_meat": [1, 2], "wolf_pelt": [1, 1]}},
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# The alpha: leads the pack on a wolf moon (wolf_pack.gd). Three wolves'
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# worth of health, bites harder, isn't afraid of fire and breaks down
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# wooden doors (wolf.gd).
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"alpha": {"name": "Alpha Wolf", "hp": 135.0, "walk": 1.6, "run": 8.2, "turn": 5.0,
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"notice": 0.0, "notice_loud": 0.0, "calm": 40.0,
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"damage": 16.0, "attack_range": 2.1, "attack_cd": 1.4, "door_damage": 22.0,
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"drops": {"raw_meat": [2, 3], "alpha_pelt": [1, 1], "wolf_fang": [1, 2]}},
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}
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const CARCASS_SECONDS := 300.0
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@@ -105,9 +112,10 @@ func setup(k: String, w: Node3D, pos: Vector3, seed: int) -> void:
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var eyes := MeshInstance3D.new()
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eyes.mesh = parts.eyes
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var em := StandardMaterial3D.new()
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em.albedo_color = Color(1.0, 0.85, 0.4)
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var red := k == "alpha"
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em.albedo_color = Color(1.0, 0.3, 0.2) if red else Color(1.0, 0.85, 0.4)
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em.emission_enabled = true
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em.emission = Color(1.0, 0.75, 0.3)
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em.emission = Color(1.0, 0.18, 0.1) if red else Color(1.0, 0.75, 0.3)
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em.emission_energy_multiplier = 2.5
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eyes.material_override = em
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eyes.set_meta("keep_mat", true)
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@@ -129,7 +137,7 @@ func setup(k: String, w: Node3D, pos: Vector3, seed: int) -> void:
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cs.position = Vector3(0, parts.height * 0.5, 0)
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if k != "rabbit":
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# Long bodies: lay the capsule along the spine.
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cap.height = {"deer": 1.5, "boar": 1.4, "wolf": 1.25}.get(k, 1.4)
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cap.height = {"deer": 1.5, "boar": 1.4, "wolf": 1.25, "alpha": 1.65}.get(k, 1.4)
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cs.rotation.x = PI * 0.5
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cs.position = Vector3(0, parts.height * 0.55, 0)
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add_child(cs)
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