M1c: weather, snap building, shelter, beds and regrowth

- Seeded weather (clear/cloudy/rain/storm, snow and blizzards on cold days
  and above the snowline), lightning, synthesised rain/wind/thunder sound
- Rain/snow particles stopped by roofs; wet ground, settled snow and wind
  via global shader uniforms
- Snap-together wood floor, wall, door, roof and gable with structural
  support, collapse and X to dismantle
- Shelter detection: dry under a roof, warmer and Rested inside with a fire;
  rain burns an uncovered campfire faster
- Bed sets the spawn point and lets you sleep through the night
- Trees, boulders and ground pickups regrow; timers saved
- Grass cleared under floors; shorter HUD hint
- New test_weather_building suite (62 checks) and tests/run_all.sh, which
  also fails on script errors
This commit is contained in:
Paul Bailey
2026-11-04 10:16:41 +00:00
parent fc7eb3cfed
commit fed96ef118
36 changed files with 2421 additions and 58 deletions

View File

@@ -78,6 +78,62 @@
"inputs": {
"mushroom": 1
}
},
{
"id": "wood_floor",
"output": "wood_floor",
"count": 1,
"station": "workbench",
"inputs": {
"wood": 2
}
},
{
"id": "wood_wall",
"output": "wood_wall",
"count": 1,
"station": "workbench",
"inputs": {
"wood": 2
}
},
{
"id": "wood_door",
"output": "wood_door",
"count": 1,
"station": "workbench",
"inputs": {
"wood": 4
}
},
{
"id": "wood_roof",
"output": "wood_roof",
"count": 1,
"station": "workbench",
"inputs": {
"wood": 2,
"fiber": 1
}
},
{
"id": "wood_gable",
"output": "wood_gable",
"count": 1,
"station": "workbench",
"inputs": {
"wood": 1
}
},
{
"id": "bed",
"output": "bed",
"count": 1,
"station": "workbench",
"inputs": {
"wood": 8,
"fiber": 6
}
}
]
}