M1c: weather, snap building, shelter, beds and regrowth
- Seeded weather (clear/cloudy/rain/storm, snow and blizzards on cold days and above the snowline), lightning, synthesised rain/wind/thunder sound - Rain/snow particles stopped by roofs; wet ground, settled snow and wind via global shader uniforms - Snap-together wood floor, wall, door, roof and gable with structural support, collapse and X to dismantle - Shelter detection: dry under a roof, warmer and Rested inside with a fire; rain burns an uncovered campfire faster - Bed sets the spawn point and lets you sleep through the night - Trees, boulders and ground pickups regrow; timers saved - Grass cleared under floors; shorter HUD hint - New test_weather_building suite (62 checks) and tests/run_all.sh, which also fails on script errors
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@@ -64,6 +64,21 @@ jump={
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common/physics_ticks_per_second=30
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[shader_globals]
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weather_wet={
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"type": "float",
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"value": 0.0
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}
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weather_snow={
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"type": "float",
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"value": 0.0
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}
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weather_wind={
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"type": "float",
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"value": 1.0
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}
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[rendering]
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lights_and_shadows/directional_shadow/size=8192
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